#[non_exhaustive]
#[repr(i32)]
pub enum PrimitiveTopology { PointList = 0, LineList = 1, LineStrip = 2, TriangleList = 3, TriangleStrip = 4, TriangleFan = 5, LineListWithAdjacency = 6, LineStripWithAdjacency = 7, TriangleListWithAdjacency = 8, TriangleStripWithAdjacency = 9, PatchList = 10, }
Expand description

Describes how vertices must be grouped together to form primitives.

When DynamicState::PrimitiveTopology is used, if the dynamic_primitive_topology_unrestricted device property is false, then the dynamically set primitive topology must belong to the same topology class as what was set during pipeline creation. In practice, this is simply the first word in the name of the topology.

When enabling primitive restart, “list” topologies require a feature to be enabled on the device:

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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PointList = 0

A series of separate point primitives.

Topology class: Point

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LineList = 1

A series of separate line primitives.

Topology class: Line

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LineStrip = 2

A series of consecutive line primitives, with consecutive lines sharing a vertex.

Topology class: Line

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TriangleList = 3

A series of separate triangle primitives.

Topology class: Triangle

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TriangleStrip = 4

A series of consecutive triangle primitives, with consecutive triangles sharing an edge (two vertices).

Topology class: Triangle

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TriangleFan = 5

A series of consecutive triangle primitives, with all triangles sharing a common vertex (the first).

On portability subset devices, the triangle_fans feature must be enabled on the device.

Topology class: Triangle

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LineListWithAdjacency = 6

As LineList, but with adjacency, used in combination with geometry shaders. Requires the [geometry_shader`](crate::device::Features::geometry_shader) feature.

Topology class: Line

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LineStripWithAdjacency = 7

As LineStrip, but with adjacency, used in combination with geometry shaders. Requires the geometry_shader feature.

Topology class: Line

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TriangleListWithAdjacency = 8

As TriangleList, but with adjacency, used in combination with geometry shaders. Requires the geometry_shader feature.

Topology class: Triangle

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TriangleStripWithAdjacency = 9

As TriangleStrip, but with adjacency, used in combination with geometry shaders. Requires the geometry_shader feature.

Topology class: Triangle

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PatchList = 10

Separate patch primitives, used in combination with tessellation shaders. Requires the tessellation_shader feature.

Topology class: Patch

Trait Implementations§

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impl Clone for PrimitiveTopology

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fn clone(&self) -> PrimitiveTopology

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PrimitiveTopology

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PrimitiveTopology

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<PrimitiveTopology> for PrimitiveTopology

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fn from(val: PrimitiveTopology) -> Self

Converts to this type from the input type.
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impl Hash for PrimitiveTopology

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for PrimitiveTopology

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fn eq(&self, other: &PrimitiveTopology) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TryFrom<PrimitiveTopology> for PrimitiveTopology

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type Error = ()

The type returned in the event of a conversion error.
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fn try_from(val: PrimitiveTopology) -> Result<Self, Self::Error>

Performs the conversion.
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impl Copy for PrimitiveTopology

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impl Eq for PrimitiveTopology

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impl StructuralEq for PrimitiveTopology

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impl StructuralPartialEq for PrimitiveTopology

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.