1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.

use super::{
    CommandBufferInheritanceInfo, CommandBufferResourcesUsage, CommandBufferState,
    CommandBufferUsage, SecondaryCommandBufferResourcesUsage, SemaphoreSubmitInfo, SubmitInfo,
};
use crate::{
    buffer::Buffer,
    device::{Device, DeviceOwned, Queue},
    image::{Image, ImageLayout},
    swapchain::Swapchain,
    sync::{
        future::{now, AccessCheckError, AccessError, GpuFuture, NowFuture, SubmitAnyBuilder},
        PipelineStages,
    },
    DeviceSize, SafeDeref, Validated, ValidationError, VulkanError, VulkanObject,
};
use parking_lot::{Mutex, MutexGuard};
use std::{
    borrow::Cow,
    error::Error,
    fmt::{Debug, Display, Error as FmtError, Formatter},
    ops::Range,
    sync::{
        atomic::{AtomicBool, Ordering},
        Arc,
    },
    thread,
};

pub unsafe trait PrimaryCommandBufferAbstract:
    VulkanObject<Handle = ash::vk::CommandBuffer> + DeviceOwned + Send + Sync
{
    /// Returns the usage of this command buffer.
    fn usage(&self) -> CommandBufferUsage;

    /// Executes this command buffer on a queue.
    ///
    /// This function returns an object that implements the [`GpuFuture`] trait. See the
    /// documentation of the [`future`][crate::sync::future] module for more information.
    ///
    /// The command buffer is not actually executed until you call [`flush()`][GpuFuture::flush] on
    /// the future.  You are encouraged to chain together as many futures as possible prior to
    /// calling [`flush()`][GpuFuture::flush]. In order to know when the future has completed, call
    /// one of [`then_signal_fence()`][GpuFuture::then_signal_fence] or
    /// [`then_signal_semaphore()`][GpuFuture::then_signal_semaphore]. You can do both together
    /// with [`then_signal_fence_and_flush()`][GpuFuture::then_signal_fence_and_flush] or
    /// [`then_signal_semaphore_and_flush()`][GpuFuture::then_signal_semaphore_and_flush],
    /// respectively.
    ///
    /// > **Note**: In the future this function may return `-> impl GpuFuture` instead of a
    /// > concrete type.
    ///
    /// > **Note**: This is just a shortcut for `execute_after(vulkano::sync::now(), queue)`.
    ///
    /// # Panics
    ///
    /// - Panics if the device of the command buffer is not the same as the device of the future.
    #[inline]
    fn execute(
        self: Arc<Self>,
        queue: Arc<Queue>,
    ) -> Result<CommandBufferExecFuture<NowFuture>, CommandBufferExecError>
    where
        Self: Sized + 'static,
    {
        let device = queue.device().clone();
        self.execute_after(now(device), queue)
    }

    /// Executes the command buffer after an existing future.
    ///
    /// This function returns an object that implements the [`GpuFuture`] trait. See the
    /// documentation of the [`future`][crate::sync::future] module for more information.
    ///
    /// The command buffer is not actually executed until you call [`flush()`][GpuFuture::flush] on
    /// the future.  You are encouraged to chain together as many futures as possible prior to
    /// calling [`flush()`][GpuFuture::flush]. In order to know when the future has completed, call
    /// one of [`then_signal_fence()`][GpuFuture::then_signal_fence] or
    /// [`then_signal_semaphore()`][GpuFuture::then_signal_semaphore]. You can do both together
    /// with [`then_signal_fence_and_flush()`][GpuFuture::then_signal_fence_and_flush] or
    /// [`then_signal_semaphore_and_flush()`][GpuFuture::then_signal_semaphore_and_flush],
    /// respectively.
    ///
    /// > **Note**: In the future this function may return `-> impl GpuFuture` instead of a
    /// > concrete type.
    ///
    /// This function requires the `'static` lifetime to be on the command buffer. This is because
    /// this function returns a `CommandBufferExecFuture` whose job is to lock resources and keep
    /// them alive while they are in use by the GPU. If `'static` wasn't required, you could call
    /// `std::mem::forget` on that object and "unlock" these resources. For more information about
    /// this problem, search the web for "rust thread scoped leakpocalypse".
    ///
    /// # Panics
    ///
    /// - Panics if the device of the command buffer is not the same as the device of the future.
    fn execute_after<F>(
        self: Arc<Self>,
        future: F,
        queue: Arc<Queue>,
    ) -> Result<CommandBufferExecFuture<F>, CommandBufferExecError>
    where
        Self: Sized + 'static,
        F: GpuFuture,
    {
        assert_eq!(self.device().handle(), future.device().handle());

        if !future.queue_change_allowed() {
            assert!(future.queue().unwrap() == queue);
        }

        Ok(CommandBufferExecFuture {
            previous: future,
            command_buffer: self,
            queue,
            submitted: Mutex::new(false),
            finished: AtomicBool::new(false),
        })
    }

    #[doc(hidden)]
    fn state(&self) -> MutexGuard<'_, CommandBufferState>;

    #[doc(hidden)]
    fn resources_usage(&self) -> &CommandBufferResourcesUsage;
}

impl Debug for dyn PrimaryCommandBufferAbstract {
    fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), FmtError> {
        Debug::fmt(&self.handle(), f)
    }
}

unsafe impl<T> PrimaryCommandBufferAbstract for T
where
    T: VulkanObject<Handle = ash::vk::CommandBuffer> + SafeDeref + Send + Sync,
    T::Target: PrimaryCommandBufferAbstract,
{
    fn usage(&self) -> CommandBufferUsage {
        (**self).usage()
    }

    fn state(&self) -> MutexGuard<'_, CommandBufferState> {
        (**self).state()
    }

    fn resources_usage(&self) -> &CommandBufferResourcesUsage {
        (**self).resources_usage()
    }
}

pub unsafe trait SecondaryCommandBufferAbstract:
    VulkanObject<Handle = ash::vk::CommandBuffer> + DeviceOwned + Send + Sync
{
    /// Returns the usage of this command buffer.
    fn usage(&self) -> CommandBufferUsage;

    /// Returns a `CommandBufferInheritance` value describing the properties that the command
    /// buffer inherits from its parent primary command buffer.
    fn inheritance_info(&self) -> &CommandBufferInheritanceInfo;

    /// Checks whether this command buffer is allowed to be recorded to a command buffer,
    /// and if so locks it.
    ///
    /// If you call this function, then you should call `unlock` afterwards.
    fn lock_record(&self) -> Result<(), Box<ValidationError>>;

    /// Unlocks the command buffer. Should be called once for each call to `lock_record`.
    ///
    /// # Safety
    ///
    /// Must not be called if you haven't called `lock_record` before.
    unsafe fn unlock(&self);

    #[doc(hidden)]
    fn resources_usage(&self) -> &SecondaryCommandBufferResourcesUsage;
}

unsafe impl<T> SecondaryCommandBufferAbstract for T
where
    T: VulkanObject<Handle = ash::vk::CommandBuffer> + SafeDeref + Send + Sync,
    T::Target: SecondaryCommandBufferAbstract,
{
    fn usage(&self) -> CommandBufferUsage {
        (**self).usage()
    }

    fn inheritance_info(&self) -> &CommandBufferInheritanceInfo {
        (**self).inheritance_info()
    }

    fn lock_record(&self) -> Result<(), Box<ValidationError>> {
        (**self).lock_record()
    }

    unsafe fn unlock(&self) {
        (**self).unlock();
    }

    fn resources_usage(&self) -> &SecondaryCommandBufferResourcesUsage {
        (**self).resources_usage()
    }
}

/// Represents a command buffer being executed by the GPU and the moment when the execution
/// finishes.
#[derive(Debug)]
#[must_use = "Dropping this object will immediately block the thread until the GPU has finished processing the submission"]
pub struct CommandBufferExecFuture<F>
where
    F: GpuFuture,
{
    previous: F,
    command_buffer: Arc<dyn PrimaryCommandBufferAbstract>,
    queue: Arc<Queue>,
    // True if the command buffer has already been submitted.
    // If flush is called multiple times, we want to block so that only one flushing is executed.
    // Therefore we use a `Mutex<bool>` and not an `AtomicBool`.
    submitted: Mutex<bool>,
    finished: AtomicBool,
}

impl<F> CommandBufferExecFuture<F>
where
    F: GpuFuture,
{
    // Implementation of `build_submission`. Doesn't check whenever the future was already flushed.
    // You must make sure to not submit same command buffer multiple times.
    unsafe fn build_submission_impl(&self) -> Result<SubmitAnyBuilder, Validated<VulkanError>> {
        Ok(match self.previous.build_submission()? {
            SubmitAnyBuilder::Empty => SubmitAnyBuilder::CommandBuffer(
                SubmitInfo {
                    command_buffers: vec![self.command_buffer.clone()],
                    ..Default::default()
                },
                None,
            ),
            SubmitAnyBuilder::SemaphoresWait(semaphores) => {
                SubmitAnyBuilder::CommandBuffer(
                    SubmitInfo {
                        wait_semaphores: semaphores
                            .into_iter()
                            .map(|semaphore| {
                                SemaphoreSubmitInfo {
                                    // TODO: correct stages ; hard
                                    stages: PipelineStages::ALL_COMMANDS,
                                    ..SemaphoreSubmitInfo::semaphore(semaphore)
                                }
                            })
                            .collect(),
                        command_buffers: vec![self.command_buffer.clone()],
                        ..Default::default()
                    },
                    None,
                )
            }
            SubmitAnyBuilder::CommandBuffer(mut submit_info, fence) => {
                // FIXME: add pipeline barrier
                submit_info
                    .command_buffers
                    .push(self.command_buffer.clone());
                SubmitAnyBuilder::CommandBuffer(submit_info, fence)
            }
            SubmitAnyBuilder::QueuePresent(_) | SubmitAnyBuilder::BindSparse(_, _) => {
                unimplemented!() // TODO:
                                 /*present.submit();     // TODO: wrong
                                 let mut builder = SubmitCommandBufferBuilder::new();
                                 builder.add_command_buffer(self.command_buffer.inner());
                                 SubmitAnyBuilder::CommandBuffer(builder)*/
            }
        })
    }
}

unsafe impl<F> GpuFuture for CommandBufferExecFuture<F>
where
    F: GpuFuture,
{
    fn cleanup_finished(&mut self) {
        self.previous.cleanup_finished();
    }

    unsafe fn build_submission(&self) -> Result<SubmitAnyBuilder, Validated<VulkanError>> {
        if *self.submitted.lock() {
            return Ok(SubmitAnyBuilder::Empty);
        }

        self.build_submission_impl()
    }

    fn flush(&self) -> Result<(), Validated<VulkanError>> {
        unsafe {
            let mut submitted = self.submitted.lock();
            if *submitted {
                return Ok(());
            }

            match self.build_submission_impl()? {
                SubmitAnyBuilder::Empty => {}
                SubmitAnyBuilder::CommandBuffer(submit_info, fence) => {
                    self.queue.with(|mut q| {
                        q.submit_with_future(submit_info, fence, &self.previous, &self.queue)
                    })?;
                }
                _ => unreachable!(),
            };

            // Only write `true` here in order to try again next time if we failed to submit.
            *submitted = true;
            Ok(())
        }
    }

    unsafe fn signal_finished(&self) {
        self.finished.store(true, Ordering::SeqCst);
        self.previous.signal_finished();
    }

    fn queue_change_allowed(&self) -> bool {
        false
    }

    fn queue(&self) -> Option<Arc<Queue>> {
        Some(self.queue.clone())
    }

    fn check_buffer_access(
        &self,
        buffer: &Buffer,
        range: Range<DeviceSize>,
        exclusive: bool,
        queue: &Queue,
    ) -> Result<(), AccessCheckError> {
        let resources_usage = self.command_buffer.resources_usage();
        let usage = match resources_usage.buffer_indices.get(buffer) {
            Some(&index) => &resources_usage.buffers[index],
            None => return Err(AccessCheckError::Unknown),
        };

        // TODO: check the queue family

        let result = usage
            .ranges
            .range(&range)
            .try_fold((), |_, (_range, range_usage)| {
                if !range_usage.mutable && exclusive {
                    Err(AccessCheckError::Unknown)
                } else {
                    Ok(())
                }
            });

        match result {
            Ok(()) => Ok(()),
            Err(AccessCheckError::Denied(err)) => Err(AccessCheckError::Denied(err)),
            Err(AccessCheckError::Unknown) => self
                .previous
                .check_buffer_access(buffer, range, exclusive, queue),
        }
    }

    fn check_image_access(
        &self,
        image: &Image,
        range: Range<DeviceSize>,
        exclusive: bool,
        expected_layout: ImageLayout,
        queue: &Queue,
    ) -> Result<(), AccessCheckError> {
        let resources_usage = self.command_buffer.resources_usage();
        let usage = match resources_usage.image_indices.get(image) {
            Some(&index) => &resources_usage.images[index],
            None => return Err(AccessCheckError::Unknown),
        };

        // TODO: check the queue family

        let result = usage
            .ranges
            .range(&range)
            .try_fold((), |_, (_range, range_usage)| {
                if expected_layout != ImageLayout::Undefined
                    && range_usage.final_layout != expected_layout
                {
                    return Err(AccessCheckError::Denied(
                        AccessError::UnexpectedImageLayout {
                            allowed: range_usage.final_layout,
                            requested: expected_layout,
                        },
                    ));
                }

                if !range_usage.mutable && exclusive {
                    Err(AccessCheckError::Unknown)
                } else {
                    Ok(())
                }
            });

        match result {
            Ok(()) => Ok(()),
            Err(AccessCheckError::Denied(err)) => Err(AccessCheckError::Denied(err)),
            Err(AccessCheckError::Unknown) => {
                self.previous
                    .check_image_access(image, range, exclusive, expected_layout, queue)
            }
        }
    }

    #[inline]
    fn check_swapchain_image_acquired(
        &self,
        swapchain: &Swapchain,
        image_index: u32,
        _before: bool,
    ) -> Result<(), AccessCheckError> {
        self.previous
            .check_swapchain_image_acquired(swapchain, image_index, false)
    }
}

unsafe impl<F> DeviceOwned for CommandBufferExecFuture<F>
where
    F: GpuFuture,
{
    fn device(&self) -> &Arc<Device> {
        self.command_buffer.device()
    }
}

impl<F> Drop for CommandBufferExecFuture<F>
where
    F: GpuFuture,
{
    fn drop(&mut self) {
        if !*self.finished.get_mut() && !thread::panicking() {
            // TODO: handle errors?
            self.flush().unwrap();
            // Block until the queue finished.
            self.queue.with(|mut q| q.wait_idle()).unwrap();
            unsafe { self.previous.signal_finished() };
        }
    }
}

/// Error that can happen when attempting to execute a command buffer.
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum CommandBufferExecError {
    /// Access to a resource has been denied.
    AccessError {
        error: AccessError,
        command_name: Cow<'static, str>,
        command_param: Cow<'static, str>,
        command_offset: usize,
    },

    /// The command buffer or one of the secondary command buffers it executes was created with the
    /// "one time submit" flag, but has already been submitted it the past.
    OneTimeSubmitAlreadySubmitted,

    /// The command buffer or one of the secondary command buffers it executes is already in use by
    /// the GPU and was not created with the "concurrent" flag.
    ExclusiveAlreadyInUse,
    // TODO: missing entries (eg. wrong queue family, secondary command buffer)
}

impl Error for CommandBufferExecError {
    fn source(&self) -> Option<&(dyn Error + 'static)> {
        match self {
            CommandBufferExecError::AccessError { error, .. } => Some(error),
            _ => None,
        }
    }
}

impl Display for CommandBufferExecError {
    fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), FmtError> {
        match self {
            CommandBufferExecError::AccessError {
                error: _,
                command_name,
                command_offset,
                command_param,
            } => write!(
                f,
                "access to a resource has been denied on command {} (offset: {}, param: {})",
                command_name, command_offset, command_param,
            ),
            CommandBufferExecError::OneTimeSubmitAlreadySubmitted => write!(
                f,
                "the command buffer or one of the secondary command buffers it executes was \
                created with the \"one time submit\" flag, but has already been submitted in \
                the past",
            ),
            CommandBufferExecError::ExclusiveAlreadyInUse => write!(
                f,
                "the command buffer or one of the secondary command buffers it executes is \
                already in use was not created with the \"concurrent\" flag"
            ),
        }
    }
}