Struct vulkano::pipeline::blend::Blend
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pub struct Blend { pub logic_op: Option<LogicOp>, pub attachments: AttachmentsBlend, pub blend_constants: Option<[f32; 4]>, }
Describes how the color output of the fragment shader is written to the attachment. See the
documentation of the blend
module for more info.
Fields
logic_op: Option<LogicOp>
attachments: AttachmentsBlend
blend_constants: Option<[f32; 4]>
The constant color to use for the Constant*
blending operation.
If you pass None
, then this state will be considered as dynamic and the blend constants
will need to be set when you build the command buffer.
Methods
impl Blend
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pub fn pass_through() -> Blend
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Returns a Blend
object that directly writes colors and alpha on the surface.
pub fn alpha_blending() -> Blend
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Returns a Blend
object that adds transparent objects over others.
Trait Implementations
impl Debug for Blend
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Clone for Blend
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fn clone(&self) -> Blend
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more