Trait vulkano::buffer::BufferAccess [] [src]

pub unsafe trait BufferAccess: DeviceOwned {
    fn inner(&self) -> BufferInner;
    fn try_gpu_lock(
        &self,
        exclusive_access: bool,
        queue: &Queue
    ) -> Result<(), AccessError>; unsafe fn increase_gpu_lock(&self); fn size(&self) -> usize { ... } fn len(&self) -> usize
    where
        Self: TypedBufferAccess,
        Self::Content: Content
, { ... } fn as_buffer_slice(&self) -> BufferSlice<Self::Content, &Self>
    where
        Self: Sized + TypedBufferAccess
, { ... } fn slice<T>(&self, range: Range<usize>) -> Option<BufferSlice<[T], &Self>>
    where
        Self: Sized + TypedBufferAccess<Content = [T]>
, { ... } fn into_buffer_slice(self) -> BufferSlice<Self::Content, Self>
    where
        Self: Sized + TypedBufferAccess
, { ... } fn index<T>(&self, index: usize) -> Option<BufferSlice<[T], &Self>>
    where
        Self: Sized + TypedBufferAccess<Content = [T]>
, { ... } fn conflicts_buffer(
        &self,
        self_offset: usize,
        self_size: usize,
        other: &BufferAccess,
        other_offset: usize,
        other_size: usize
    ) -> bool { ... } fn conflicts_image(
        &self,
        self_offset: usize,
        self_size: usize,
        other: &ImageAccess,
        other_first_layer: u32,
        other_num_layers: u32,
        other_first_mipmap: u32,
        other_num_mipmaps: u32
    ) -> bool { ... } fn conflict_key(&self, self_offset: usize, self_size: usize) -> u64 { ... } fn conflicts_buffer_all(&self, other: &BufferAccess) -> bool { ... } fn conflicts_image_all(&self, other: &ImageAccess) -> bool { ... } fn conflict_key_all(&self) -> u64 { ... } }

Trait for objects that represent a way for the GPU to have access to a buffer or a slice of a buffer.

See also TypedBufferAccess.

Required Methods

Returns the inner information about this buffer.

Locks the resource for usage on the GPU. Returns false if the lock was already acquired.

This function implementation should remember that it has been called and return false if it gets called a second time.

The only way to know that the GPU has stopped accessing a queue is when the buffer object gets destroyed. Therefore you are encouraged to use temporary objects or handles (similar to a lock) in order to represent a GPU access.

Locks the resource for usage on the GPU. Supposes that the resource is already locked, and simply increases the lock by one.

Must only be called after try_gpu_lock() succeeded.

Provided Methods

Returns the size of the buffer in bytes.

Returns the length of the buffer in number of elements.

This method can only be called for buffers whose type is known to be an array.

Builds a BufferSlice object holding the buffer by reference.

Builds a BufferSlice object holding part of the buffer by reference.

This method can only be called for buffers whose type is known to be an array.

This method can be used when you want to perform an operation on some part of the buffer and not on the whole buffer.

Returns None if out of range.

Builds a BufferSlice object holding the buffer by value.

Builds a BufferSlice object holding part of the buffer by reference.

This method can only be called for buffers whose type is known to be an array.

This method can be used when you want to perform an operation on a specific element of the buffer and not on the whole buffer.

Returns None if out of range.

Returns true if an access to self (as defined by self_offset and self_size) potentially overlaps the same memory as an access to other (as defined by other_offset and other_size).

If this function returns false, this means that we are allowed to access the offset/size of self at the same time as the offset/size of other without causing a data race.

Returns true if an access to self (as defined by self_offset and self_size) potentially overlaps the same memory as an access to other (as defined by other_first_layer, other_num_layers, other_first_mipmap and other_num_mipmaps).

If this function returns false, this means that we are allowed to access the offset/size of self at the same time as the offset/size of other without causing a data race.

Returns a key that uniquely identifies the range given by offset/size.

Two ranges that potentially overlap in memory should return the same key.

The key is shared amongst all buffers and images, which means that you can make several different buffer objects share the same memory, or make some buffer objects share memory with images, as long as they return the same key.

Since it is possible to accidentally return the same key for memory ranges that don't overlap, the conflicts_buffer or conflicts_image function should always be called to verify whether they actually overlap.

Shortcut for conflicts_buffer that compares the whole buffer to another.

Shortcut for conflicts_image that compares the whole buffer to a whole image.

Shortcut for conflict_key that grabs the key of the whole buffer.

Implementors