Struct vulkano::framebuffer::EmptySinglePassRenderPassDesc
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pub struct EmptySinglePassRenderPassDesc;
Description of an empty render pass.
Can be used to create a render pass with one subpass and no attachment.
Example
use vulkano::framebuffer::EmptySinglePassRenderPassDesc; use vulkano::framebuffer::RenderPassDesc; let rp = EmptySinglePassRenderPassDesc.build_render_pass(device.clone());
Trait Implementations
impl Debug for EmptySinglePassRenderPassDesc
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impl Copy for EmptySinglePassRenderPassDesc
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impl Clone for EmptySinglePassRenderPassDesc
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fn clone(&self) -> EmptySinglePassRenderPassDesc
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl RenderPassDesc for EmptySinglePassRenderPassDesc
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fn num_attachments(&self) -> usize
Returns the number of attachments of the render pass.
fn attachment_desc(&self, num: usize) -> Option<LayoutAttachmentDescription>
Returns the description of an attachment. Read more
fn num_subpasses(&self) -> usize
Returns the number of subpasses of the render pass.
fn subpass_desc(&self, num: usize) -> Option<LayoutPassDescription>
Returns the description of a subpass. Read more
fn num_dependencies(&self) -> usize
Returns the number of dependencies of the render pass.
fn dependency_desc(&self, num: usize) -> Option<LayoutPassDependencyDescription>
Returns the description of a dependency. Read more
fn num_color_attachments(&self, subpass: u32) -> Option<u32>
Returns the number of color attachments of a subpass. Returns None
if out of range.
fn num_samples(&self, _: u32) -> Option<u32>
Returns the number of samples of the attachments of a subpass. Returns None
if out of range or if the subpass has no attachment. TODO: return an enum instead? Read more
fn has_depth_stencil_attachment(&self, subpass: u32) -> Option<(bool, bool)>
Returns a tuple whose first element is true
if there's a depth attachment, and whose second element is true
if there's a stencil attachment. Returns None
if out of range. Read more
fn has_depth(&self, subpass: u32) -> Option<bool>
Returns true if a subpass has a depth attachment or a depth-stencil attachment.
fn has_writable_depth(&self, subpass: u32) -> Option<bool>
Returns true if a subpass has a depth attachment or a depth-stencil attachment whose layout is not DepthStencilReadOnlyOptimal
. Read more
fn has_stencil(&self, subpass: u32) -> Option<bool>
Returns true if a subpass has a stencil attachment or a depth-stencil attachment.
fn has_writable_stencil(&self, subpass: u32) -> Option<bool>
Returns true if a subpass has a stencil attachment or a depth-stencil attachment whose layout is not DepthStencilReadOnlyOptimal
. Read more
fn attachment_descs(&self) -> RenderPassDescAttachments<Self> where
Self: Sized,
Self: Sized,
Returns an iterator to the list of attachments.
fn subpass_descs(&self) -> RenderPassDescSubpasses<Self> where
Self: Sized,
Self: Sized,
Returns an iterator to the list of subpasses.
fn dependency_descs(&self) -> RenderPassDescDependencies<Self> where
Self: Sized,
Self: Sized,
Returns an iterator to the list of dependencies.
fn is_compatible_with<T: ?Sized>(&self, other: &T) -> bool where
Self: Sized,
T: RenderPassDesc,
Self: Sized,
T: RenderPassDesc,
Returns true if this render pass is compatible with another render pass. Read more
fn build_render_pass(
self,
device: Arc<Device>
) -> Result<RenderPass<Self>, RenderPassCreationError> where
Self: Sized,
self,
device: Arc<Device>
) -> Result<RenderPass<Self>, RenderPassCreationError> where
Self: Sized,
Builds a render pass from this description. Read more
impl RenderPassDescClearValues<Vec<ClearValue>> for EmptySinglePassRenderPassDesc
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fn convert_clear_values(
&self,
values: Vec<ClearValue>
) -> Box<Iterator<Item = ClearValue>>
&self,
values: Vec<ClearValue>
) -> Box<Iterator<Item = ClearValue>>
Decodes a C
into a list of clear values where each element corresponds to an attachment. The size of the returned iterator must be the same as the number of attachments. Read more
impl RenderPassDescClearValues<()> for EmptySinglePassRenderPassDesc
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fn convert_clear_values(&self, values: ()) -> Box<Iterator<Item = ClearValue>>
Decodes a C
into a list of clear values where each element corresponds to an attachment. The size of the returned iterator must be the same as the number of attachments. Read more