Struct vulkano::command_buffer::commands_raw::CmdBeginRenderPass
[−]
[src]
pub struct CmdBeginRenderPass<Rp, F> { /* fields omitted */ }
Command that makes the command buffer enter a render pass.
Methods
impl<F> CmdBeginRenderPass<Arc<RenderPassAbstract + Send + Sync>, F> where
F: FramebufferAbstract,
[src]
F: FramebufferAbstract,
fn new<C>(
framebuffer: F,
secondary: bool,
clear_values: C
) -> CmdBeginRenderPass<Arc<RenderPassAbstract + Send + Sync>, F> where
F: RenderPassDescClearValues<C>,
framebuffer: F,
secondary: bool,
clear_values: C
) -> CmdBeginRenderPass<Arc<RenderPassAbstract + Send + Sync>, F> where
F: RenderPassDescClearValues<C>,
See the documentation of the begin_render_pass
method.
impl<Rp, F> CmdBeginRenderPass<Rp, F>
[src]
fn framebuffer(&self) -> &F
Returns the framebuffer of the command.
Trait Implementations
impl<Rp, F> DeviceOwned for CmdBeginRenderPass<Rp, F> where
F: DeviceOwned,
[src]
F: DeviceOwned,