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pub struct EntryPoint<'a> { /* private fields */ }
Expand description

Represents a shader entry point in a shader module.

Can be obtained by calling entry_point on the shader module.

Implementations

Returns the module this entry point comes from.

Returns the name of the entry point.

Returns the execution model of the shader.

Returns the descriptor requirements.

Returns the push constant requirements.

Returns the specialization constant requirements.

Returns the input attributes used by the shader stage.

Returns the output attributes used by the shader stage.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.