Struct vulkano::command_buffer::SecondaryGraphicsCommandBuffer
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pub struct SecondaryGraphicsCommandBuffer<R, P = Arc<StandardCommandPool>> where P: CommandPool { /* fields omitted */ }
Represents a collection of commands to be executed by the GPU.
A secondary graphics command buffer contains draw commands and non-draw commands. Secondary command buffers can't specify which framebuffer they are drawing to. Instead you must create a primary command buffer, specify a framebuffer, and then call the secondary command buffer.
A secondary graphics command buffer can't be called outside of a renderpass.