pub struct ShaderCoreProperties {}
Expand description
Specifies shader core properties.
Trait Implementations
sourceimpl Clone for ShaderCoreProperties
impl Clone for ShaderCoreProperties
sourcefn clone(&self) -> ShaderCoreProperties
fn clone(&self) -> ShaderCoreProperties
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ShaderCoreProperties
impl Debug for ShaderCoreProperties
sourceimpl From<ShaderCorePropertiesFlagsAMD> for ShaderCoreProperties
impl From<ShaderCorePropertiesFlagsAMD> for ShaderCoreProperties
sourcefn from(val: ShaderCorePropertiesFlagsAMD) -> Self
fn from(val: ShaderCorePropertiesFlagsAMD) -> Self
Performs the conversion.
impl Copy for ShaderCoreProperties
Auto Trait Implementations
impl RefUnwindSafe for ShaderCoreProperties
impl Send for ShaderCoreProperties
impl Sync for ShaderCoreProperties
impl Unpin for ShaderCoreProperties
impl UnwindSafe for ShaderCoreProperties
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more