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pub struct CpuAccessibleBuffer<T, A = PotentialDedicatedAllocation<StdMemoryPoolAlloc>> where
    T: BufferContents + ?Sized
{ /* private fields */ }
Expand description

Buffer whose content is accessible by the CPU.

Setting the host_cached field on the various initializers to true will make it so the CpuAccessibleBuffer prefers to allocate from host_cached memory. Host cached memory caches GPU data on the CPU side. This can be more performant in cases where the cpu needs to read data coming off the GPU.

Implementations

Builds a new buffer with some data in it. Only allowed for sized data.

Panics
  • Panics if T has zero size.

Builds a new uninitialized buffer. Only allowed for sized data.

Panics
  • Panics if T has zero size.

Builds a new buffer that contains an array T. The initial data comes from an iterator that produces that list of Ts.

Panics
  • Panics if T has zero size.
  • Panics if data is empty.

Builds a new buffer. Can be used for arrays.

Panics
  • Panics if T has zero size.
  • Panics if len is zero.

Builds a new buffer without checking the size.

Safety
  • You must ensure that the size that you pass is correct for T.
Panics
  • Panics if size is zero.

Returns the queue families this buffer can be used on.

Locks the buffer in order to read its content from the CPU.

If the buffer is currently used in exclusive mode by the GPU, this function will return an error. Similarly if you called write() on the buffer and haven’t dropped the lock, this function will return an error as well.

After this function successfully locks the buffer, any attempt to submit a command buffer that uses it in exclusive mode will fail. You can still submit this buffer for non-exclusive accesses (ie. reads).

Locks the buffer in order to write its content from the CPU.

If the buffer is currently in use by the GPU, this function will return an error. Similarly if you called read() on the buffer and haven’t dropped the lock, this function will return an error as well.

After this function successfully locks the buffer, any attempt to submit a command buffer that uses it and any attempt to call read() will return an error.

Trait Implementations

Returns the inner information about this buffer.

Returns the size of the buffer in bytes.

Returns a key that uniquely identifies the buffer. Two buffers or images that potentially overlap in memory must return the same key. Read more

Locks the resource for usage on the GPU. Returns an error if the lock can’t be acquired. Read more

Locks the resource for usage on the GPU. Supposes that the resource is already locked, and simply increases the lock by one. Read more

Unlocks the resource previously acquired with try_gpu_lock or increase_gpu_lock. Read more

Returns a BufferSlice covering the whole buffer.

Returns a BufferSlice for a subrange of elements in the buffer. Returns None if out of range. Read more

Returns a BufferSlice for a single element in the buffer. Returns None if out of range. Read more

Gets the device address for this buffer. Read more

Formats the value using the given formatter. Read more

Returns the device that owns Self.

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

The type of the content.

Returns the length of the buffer in number of elements. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.