#[repr(i32)]
pub enum ShaderFloatControlsIndependence {
Float32Only,
All,
None,
}
Expand description
Specifies whether, and how, shader float controls can be set independently.
Variants
Float32Only
All
None
Trait Implementations
sourceimpl Clone for ShaderFloatControlsIndependence
impl Clone for ShaderFloatControlsIndependence
sourcefn clone(&self) -> ShaderFloatControlsIndependence
fn clone(&self) -> ShaderFloatControlsIndependence
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for ShaderFloatControlsIndependence
impl Eq for ShaderFloatControlsIndependence
impl StructuralEq for ShaderFloatControlsIndependence
impl StructuralPartialEq for ShaderFloatControlsIndependence
Auto Trait Implementations
impl RefUnwindSafe for ShaderFloatControlsIndependence
impl Send for ShaderFloatControlsIndependence
impl Sync for ShaderFloatControlsIndependence
impl Unpin for ShaderFloatControlsIndependence
impl UnwindSafe for ShaderFloatControlsIndependence
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more