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#[repr(C)]
pub struct SpecializationMapEntry { pub constant_id: u32, pub offset: u32, pub size: usize, }
Expand description

Describes an individual constant to set in the shader. Also a field in the struct.

Fields

constant_id: u32

Identifier of the constant in the shader that corresponds to this field.

For SPIR-V, this must be the value of the SpecId decoration applied to the specialization constant. For GLSL, this must be the value of N in the layout(constant_id = N) attribute applied to a constant.

offset: u32

Offset within the struct where the data can be found.

size: usize

Size of the data in bytes. Must match the size of the constant (4 for booleans).

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Performs the conversion.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Builds a pointer to this type from a raw pointer.

Returns true if the size is suitable to store a type like this.

Returns the size of an individual element.

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.