Struct vulkano::shader::SpecializationMapEntry
source · [−]#[repr(C)]pub struct SpecializationMapEntry {
pub constant_id: u32,
pub offset: u32,
pub size: usize,
}
Expand description
Describes an individual constant to set in the shader. Also a field in the struct.
Fields
constant_id: u32
Identifier of the constant in the shader that corresponds to this field.
For SPIR-V, this must be the value of the SpecId
decoration applied to the specialization
constant.
For GLSL, this must be the value of N
in the layout(constant_id = N)
attribute applied
to a constant.
offset: u32
Offset within the struct where the data can be found.
size: usize
Size of the data in bytes. Must match the size of the constant (4
for booleans).
Trait Implementations
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for SpecializationMapEntry
impl Send for SpecializationMapEntry
impl Sync for SpecializationMapEntry
impl Unpin for SpecializationMapEntry
impl UnwindSafe for SpecializationMapEntry
Blanket Implementations
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.