Enum vulkano::shader::ShaderExecution
source · [−]pub enum ShaderExecution {
Vertex,
TessellationControl,
TessellationEvaluation,
Geometry(GeometryShaderExecution),
Fragment,
Compute,
}
Expand description
The mode in which a shader executes. This includes both information about the shader type/stage, and additional data relevant to particular shader types.
Variants
Vertex
TessellationControl
TessellationEvaluation
Geometry(GeometryShaderExecution)
Fragment
Compute
Trait Implementations
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ShaderExecution
impl Send for ShaderExecution
impl Sync for ShaderExecution
impl Unpin for ShaderExecution
impl UnwindSafe for ShaderExecution
Blanket Implementations
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.