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pub struct TessellationState {
    pub patch_control_points: StateMode<u32>,
}
Expand description

The state in a graphics pipeline describing the tessellation shader execution of a graphics pipeline.

Fields

patch_control_points: StateMode<u32>

The number of patch control points to use.

If set to Dynamic, the extended_dynamic_state2_patch_control_points feature must be enabled on the device.

Implementations

Creates a new TessellationState with 3 patch control points.

Sets the number of patch control points.

Sets the number of patch control points to dynamic.

Trait Implementations

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