Struct vulkano::pipeline::graphics::tessellation::TessellationState
source · [−]Expand description
The state in a graphics pipeline describing the tessellation shader execution of a graphics pipeline.
Fields
patch_control_points: StateMode<u32>
The number of patch control points to use.
If set to Dynamic
, the
extended_dynamic_state2_patch_control_points
feature must be enabled on the device.
Implementations
Sets the number of patch control points.
Sets the number of patch control points to dynamic.
Trait Implementations
Returns TessellationState::new()
.
Auto Trait Implementations
impl RefUnwindSafe for TessellationState
impl Send for TessellationState
impl Sync for TessellationState
impl Unpin for TessellationState
impl UnwindSafe for TessellationState
Blanket Implementations
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.