Struct vulkano::render_pass::Framebuffer[][src]

pub struct Framebuffer { /* fields omitted */ }
Expand description

The image views that are attached to a render pass during drawing.

A framebuffer is a collection of images, and supplies the actual inputs and outputs of each subpass within a render pass. It is created from a subpass and must match it: each attachment point in the subpass must have a matching image in the framebuffer.

Creating a framebuffer is done by calling Framebuffer::start, which returns a FramebufferBuilder object. You can then add the framebuffer attachments one by one by calling add(image). When you are done, call build().

Both the add and the build functions perform various checks to make sure that the number of images is correct and that each image is compatible with the attachment definition in the render pass.

use vulkano::render_pass::Framebuffer;

// let render_pass: Arc<_> = ...;
let framebuffer = Framebuffer::start(render_pass.clone())
    .add(view).unwrap()
    .build().unwrap();

All framebuffer objects implement the FramebufferAbstract trait. This means that you can cast any Arc<Framebuffer<..>> into an Arc<FramebufferAbstract> for easier storage.

Framebuffer dimensions

If you use Framebuffer::start() to create a framebuffer then vulkano will automatically make sure that all the attachments have the same dimensions, as this is the most common situation.

Alternatively you can also use with_intersecting_dimensions, in which case the dimensions of the framebuffer will be the intersection of the dimensions of all attachments, or with_dimensions if you want to specify exact dimensions. If you use with_dimensions, you are allowed to attach images that are larger than these dimensions.

If the dimensions of the framebuffer don’t match the dimensions of one of its attachment, then only the top-left hand corner of the image will be drawn to.

Implementations

Starts building a framebuffer.

Starts building a framebuffer. The dimensions of the framebuffer will automatically be the intersection of the dimensions of all the attachments.

Starts building a framebuffer.

Returns the width, height and layers of this framebuffer.

Returns the width of the framebuffer in pixels.

Returns the height of the framebuffer in pixels.

Returns the number of layers (or depth) of the framebuffer.

Returns the device that was used to create this framebuffer.

Returns the renderpass that was used to create this framebuffer.

Returns the attachment of the framebuffer with the given index.

If the index is not between 0 and num_attachments, then None should be returned.

Trait Implementations

Returns the device that owns Self.

Executes the destructor for this type. Read more

The type of the object.

Returns a reference to the object.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Builds a pointer to this type from a raw pointer.

Returns true if the size is suitable to store a type like this.

Returns the size of an individual element.

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.