Struct vulkano::shader::spirv::MemoryAccess [−][src]
pub struct MemoryAccess {
pub volatile: bool,
pub aligned: Option<u32>,
pub nontemporal: bool,
pub make_pointer_available: Option<Id>,
pub make_pointer_visible: Option<Id>,
pub non_private_pointer: bool,
}
Fields
volatile: bool
aligned: Option<u32>
nontemporal: bool
make_pointer_available: Option<Id>
make_pointer_visible: Option<Id>
non_private_pointer: bool
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for MemoryAccess
impl Send for MemoryAccess
impl Sync for MemoryAccess
impl Unpin for MemoryAccess
impl UnwindSafe for MemoryAccess
Blanket Implementations
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.