Struct vulkano::sync::Event[][src]

pub struct Event { /* fields omitted */ }
Expand description

Used to block the GPU execution until an event on the CPU occurs.

Note that Vulkan implementations may have limits on how long a command buffer will wait for an event to be signaled, in order to avoid interfering with progress of other clients of the GPU. If the event isn’t signaled within these limits, results are undefined and may include device loss.

Implementations

Takes an event from the vulkano-provided event pool. If the pool is empty, a new event will be allocated. Upon drop, the event is put back into the pool.

For most applications, using the event pool should be preferred, in order to avoid creating new events every frame.

Builds a new event.

Returns true if the event is signaled.

See the docs of set().

Changes the Event to the signaled state.

If a command buffer is waiting on this event, it is then unblocked.

Panic

  • Panics if the device or host ran out of memory.

See the docs of reset().

Changes the Event to the unsignaled state.

Panic

  • Panics if the device or host ran out of memory.

Trait Implementations

Formats the value using the given formatter. Read more

Returns the device that owns Self.

Executes the destructor for this type. Read more

The type of the object.

Returns a reference to the object.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Builds a pointer to this type from a raw pointer.

Returns true if the size is suitable to store a type like this.

Returns the size of an individual element.

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.