Enum vulkano::pipeline::raster::CullMode [−][src]
#[repr(u32)] pub enum CullMode { None, Front, Back, FrontAndBack, }
Specifies the culling mode.
This setting works in pair with front_face
. The front_face
setting tells the GPU whether
clockwise or counter-clockwise correspond to the front and the back of each triangle. Then
cull_mode
lets you specify whether front faces should be discarded, back faces should be
discarded, or none, or both.
Variants
No culling.
The faces facing the front of the screen (ie. facing the user) will be removed.
The faces facing the back of the screen will be removed.
All faces will be removed.
Trait Implementations
impl Copy for CullMode
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Auto Trait Implementations
impl RefUnwindSafe for CullMode
impl Send for CullMode
impl Sync for CullMode
impl Unpin for CullMode
impl UnwindSafe for CullMode
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Content for T
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impl<T> Content for T
[src]pub fn ref_from_ptr(*mut c_void, usize) -> Option<*mut T>
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pub fn ref_from_ptr(*mut c_void, usize) -> Option<*mut T>
[src]Builds a pointer to this type from a raw pointer.
pub fn is_size_suitable(usize) -> bool
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pub fn is_size_suitable(usize) -> bool
[src]Returns true if the size is suitable to store a type like this.
pub fn indiv_size() -> usize
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pub fn indiv_size() -> usize
[src]Returns the size of an individual element.
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more