pub struct DepthStencil {
    pub depth_compare: Compare,
    pub depth_write: bool,
    pub depth_bounds_test: DepthBounds,
    pub stencil_front: Stencil,
    pub stencil_back: Stencil,
}
Expand description

Configuration of the depth and stencil tests.

Fields

depth_compare: Compare

Comparison to use between the depth value of each fragment and the depth value currently in the depth buffer.

depth_write: bool

If true, then the value in the depth buffer will be updated when the depth test succeeds.

depth_bounds_test: DepthBounds

Allows you to ask the GPU to exclude fragments that are outside of a certain range. This is done in addition to the regular depth test.

stencil_front: Stencil

Stencil operations to use for points, lines and triangles whose front is facing the user.

stencil_back: Stencil

Stencil operations to use for triangles whose back is facing the user.

Implementations

Creates a DepthStencil where both the depth and stencil tests are disabled and have no effect.

Creates a DepthStencil with a Less depth test, depth_write set to true, and stencil testing disabled.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

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Returns the argument unchanged.

Calls U::from(self).

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Performs the conversion.