Struct vulkano::pipeline::shader::SpecializationMapEntry [−][src]
#[repr(C)]pub struct SpecializationMapEntry { pub constant_id: u32, pub offset: u32, pub size: usize, }
Describes an indiviual constant to set in the shader. Also a field in the struct.
Fields
constant_id: u32
Identifier of the constant in the shader that corresponds to this field.
For SPIR-V, this must be the value of the SpecId
decoration applied to the specialization
constant.
For GLSL, this must be the value of N
in the layout(constant_id = N)
attribute applied
to a constant.
offset: u32
Offset within the struct where the data can be found.
size: usize
Size of the data in bytes. Must match the size of the constant (4
for booleans).
Auto Trait Implementations
impl Send for SpecializationMapEntry
impl Send for SpecializationMapEntry
impl Sync for SpecializationMapEntry
impl Sync for SpecializationMapEntry