Struct vulkano::pipeline::shader::SpecializationMapEntry[][src]

#[repr(C)]
pub struct SpecializationMapEntry { pub constant_id: u32, pub offset: u32, pub size: usize, }

Describes an indiviual constant to set in the shader. Also a field in the struct.

Fields

Identifier of the constant in the shader that corresponds to this field.

For SPIR-V, this must be the value of the SpecId decoration applied to the specialization constant. For GLSL, this must be the value of N in the layout(constant_id = N) attribute applied to a constant.

Offset within the struct where the data can be found.

Size of the data in bytes. Must match the size of the constant (4 for booleans).

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