#[repr(C)]
pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXT {
Show 14 fields pub s_type: StructureType, pub next: *mut c_void, pub shader_buffer_float32_atomics: u32, pub shader_buffer_float32_atomic_add: u32, pub shader_buffer_float64_atomics: u32, pub shader_buffer_float64_atomic_add: u32, pub shader_shared_float32_atomics: u32, pub shader_shared_float32_atomic_add: u32, pub shader_shared_float64_atomics: u32, pub shader_shared_float64_atomic_add: u32, pub shader_image_float32_atomics: u32, pub shader_image_float32_atomic_add: u32, pub sparse_image_float32_atomics: u32, pub sparse_image_float32_atomic_add: u32,
}
Expand description

Fields§

§s_type: StructureType§next: *mut c_void§shader_buffer_float32_atomics: u32§shader_buffer_float32_atomic_add: u32§shader_buffer_float64_atomics: u32§shader_buffer_float64_atomic_add: u32§shader_shared_float32_atomics: u32§shader_shared_float32_atomic_add: u32§shader_shared_float64_atomics: u32§shader_shared_float64_atomic_add: u32§shader_image_float32_atomics: u32§shader_image_float32_atomic_add: u32§sparse_image_float32_atomics: u32§sparse_image_float32_atomic_add: u32

Trait Implementations§

source§

impl Cast for PhysicalDeviceShaderAtomicFloatFeaturesEXT

§

type Target = PhysicalDeviceShaderAtomicFloatFeaturesEXT

The other type this type can be used interchangeably with in FFI.
source§

fn into(self) -> Self::Target

Converts this value into a value of the other type.
source§

fn as_ref(&self) -> &Self::Target

Converts this reference into a reference to the other type.
source§

fn as_mut(&mut self) -> &mut Self::Target

Converts this mutable reference into a mutable reference to the other type.
source§

impl Clone for PhysicalDeviceShaderAtomicFloatFeaturesEXT

source§

fn clone(&self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for PhysicalDeviceShaderAtomicFloatFeaturesEXT

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Default for PhysicalDeviceShaderAtomicFloatFeaturesEXT

source§

fn default() -> PhysicalDeviceShaderAtomicFloatFeaturesEXT

Returns the “default value” for a type. Read more
source§

impl HasBuilder<'static> for PhysicalDeviceShaderAtomicFloatFeaturesEXT

§

type Builder = PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder

The associated builder for this type.
source§

fn builder() -> Self::Builder

Constructs an instance of the associated builder for this type.
source§

impl Hash for PhysicalDeviceShaderAtomicFloatFeaturesEXT

source§

fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
source§

impl InputChainStruct for PhysicalDeviceShaderAtomicFloatFeaturesEXT

source§

const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT

The structure type for this struct type.
source§

fn s_type(&self) -> StructureType

The structure type for this struct.
source§

fn next(&self) -> *const c_void

The next struct in the pointer chain for this struct.
source§

impl OutputChainStruct for PhysicalDeviceShaderAtomicFloatFeaturesEXT

source§

fn next_mut(&self) -> *mut c_void

The next struct in the pointer chain for this struct.
source§

impl PartialEq for PhysicalDeviceShaderAtomicFloatFeaturesEXT

source§

fn eq(&self, other: &PhysicalDeviceShaderAtomicFloatFeaturesEXT) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Copy for PhysicalDeviceShaderAtomicFloatFeaturesEXT

source§

impl Eq for PhysicalDeviceShaderAtomicFloatFeaturesEXT

source§

impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderAtomicFloatFeaturesEXT

source§

impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderAtomicFloatFeaturesEXT

source§

impl StructuralPartialEq for PhysicalDeviceShaderAtomicFloatFeaturesEXT

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.