Struct vulkanalia::vk::PhysicalDeviceFeatures[][src]

#[repr(C)]pub struct PhysicalDeviceFeatures {
    pub robust_buffer_access: u32,
    pub full_draw_index_uint32: u32,
    pub image_cube_array: u32,
    pub independent_blend: u32,
    pub geometry_shader: u32,
    pub tessellation_shader: u32,
    pub sample_rate_shading: u32,
    pub dual_src_blend: u32,
    pub logic_op: u32,
    pub multi_draw_indirect: u32,
    pub draw_indirect_first_instance: u32,
    pub depth_clamp: u32,
    pub depth_bias_clamp: u32,
    pub fill_mode_non_solid: u32,
    pub depth_bounds: u32,
    pub wide_lines: u32,
    pub large_points: u32,
    pub alpha_to_one: u32,
    pub multi_viewport: u32,
    pub sampler_anisotropy: u32,
    pub texture_compression_etc2: u32,
    pub texture_compression_astc_ldr: u32,
    pub texture_compression_bc: u32,
    pub occlusion_query_precise: u32,
    pub pipeline_statistics_query: u32,
    pub vertex_pipeline_stores_and_atomics: u32,
    pub fragment_stores_and_atomics: u32,
    pub shader_tessellation_and_geometry_point_size: u32,
    pub shader_image_gather_extended: u32,
    pub shader_storage_image_extended_formats: u32,
    pub shader_storage_image_multisample: u32,
    pub shader_storage_image_read_without_format: u32,
    pub shader_storage_image_write_without_format: u32,
    pub shader_uniform_buffer_array_dynamic_indexing: u32,
    pub shader_sampled_image_array_dynamic_indexing: u32,
    pub shader_storage_buffer_array_dynamic_indexing: u32,
    pub shader_storage_image_array_dynamic_indexing: u32,
    pub shader_clip_distance: u32,
    pub shader_cull_distance: u32,
    pub shader_float64: u32,
    pub shader_int64: u32,
    pub shader_int16: u32,
    pub shader_resource_residency: u32,
    pub shader_resource_min_lod: u32,
    pub sparse_binding: u32,
    pub sparse_residency_buffer: u32,
    pub sparse_residency_image_2d: u32,
    pub sparse_residency_image_3d: u32,
    pub sparse_residency2_samples: u32,
    pub sparse_residency4_samples: u32,
    pub sparse_residency8_samples: u32,
    pub sparse_residency16_samples: u32,
    pub sparse_residency_aliased: u32,
    pub variable_multisample_rate: u32,
    pub inherited_queries: u32,
}

Fields

robust_buffer_access: u32full_draw_index_uint32: u32image_cube_array: u32independent_blend: u32geometry_shader: u32tessellation_shader: u32sample_rate_shading: u32dual_src_blend: u32logic_op: u32multi_draw_indirect: u32draw_indirect_first_instance: u32depth_clamp: u32depth_bias_clamp: u32fill_mode_non_solid: u32depth_bounds: u32wide_lines: u32large_points: u32alpha_to_one: u32multi_viewport: u32sampler_anisotropy: u32texture_compression_etc2: u32texture_compression_astc_ldr: u32texture_compression_bc: u32occlusion_query_precise: u32pipeline_statistics_query: u32vertex_pipeline_stores_and_atomics: u32fragment_stores_and_atomics: u32shader_tessellation_and_geometry_point_size: u32shader_image_gather_extended: u32shader_storage_image_extended_formats: u32shader_storage_image_multisample: u32shader_storage_image_read_without_format: u32shader_storage_image_write_without_format: u32shader_uniform_buffer_array_dynamic_indexing: u32shader_sampled_image_array_dynamic_indexing: u32shader_storage_buffer_array_dynamic_indexing: u32shader_storage_image_array_dynamic_indexing: u32shader_clip_distance: u32shader_cull_distance: u32shader_float64: u32shader_int64: u32shader_int16: u32shader_resource_residency: u32shader_resource_min_lod: u32sparse_binding: u32sparse_residency_buffer: u32sparse_residency_image_2d: u32sparse_residency_image_3d: u32sparse_residency2_samples: u32sparse_residency4_samples: u32sparse_residency8_samples: u32sparse_residency16_samples: u32sparse_residency_aliased: u32variable_multisample_rate: u32inherited_queries: u32

Trait Implementations

impl Cast for PhysicalDeviceFeatures[src]

type Target = PhysicalDeviceFeatures

The other type this type type can be used interchangeably with in FFI.

impl Clone for PhysicalDeviceFeatures[src]

impl Copy for PhysicalDeviceFeatures[src]

impl Debug for PhysicalDeviceFeatures[src]

impl Default for PhysicalDeviceFeatures[src]

impl Eq for PhysicalDeviceFeatures[src]

impl HasBuilder<'static> for PhysicalDeviceFeatures[src]

type Builder = PhysicalDeviceFeaturesBuilder

The associated builder for this type.

impl Hash for PhysicalDeviceFeatures[src]

impl PartialEq<PhysicalDeviceFeatures> for PhysicalDeviceFeatures[src]

impl StructuralEq for PhysicalDeviceFeatures[src]

impl StructuralPartialEq for PhysicalDeviceFeatures[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.