#[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesEXT {
pub s_type: StructureType,
pub next: *mut c_void,
pub task_shader: Bool32,
pub mesh_shader: Bool32,
pub multiview_mesh_shader: Bool32,
pub primitive_fragment_shading_rate_mesh_shader: Bool32,
pub mesh_shader_queries: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§task_shader: Bool32
§mesh_shader: Bool32
§multiview_mesh_shader: Bool32
§primitive_fragment_shading_rate_mesh_shader: Bool32
§mesh_shader_queries: Bool32
Trait Implementations§
source§impl Clone for PhysicalDeviceMeshShaderFeaturesEXT
impl Clone for PhysicalDeviceMeshShaderFeaturesEXT
source§fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesEXT
fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesEXT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq for PhysicalDeviceMeshShaderFeaturesEXT
impl PartialEq for PhysicalDeviceMeshShaderFeaturesEXT
source§fn eq(&self, other: &PhysicalDeviceMeshShaderFeaturesEXT) -> bool
fn eq(&self, other: &PhysicalDeviceMeshShaderFeaturesEXT) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceMeshShaderFeaturesEXT
impl Eq for PhysicalDeviceMeshShaderFeaturesEXT
impl StructuralPartialEq for PhysicalDeviceMeshShaderFeaturesEXT
Auto Trait Implementations§
impl Freeze for PhysicalDeviceMeshShaderFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesEXT
impl !Send for PhysicalDeviceMeshShaderFeaturesEXT
impl !Sync for PhysicalDeviceMeshShaderFeaturesEXT
impl Unpin for PhysicalDeviceMeshShaderFeaturesEXT
impl UnwindSafe for PhysicalDeviceMeshShaderFeaturesEXT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more