#[repr(C)]pub struct FramebufferMixedSamplesCombinationNV {
pub s_type: StructureType,
pub next: *mut c_void,
pub coverage_reduction_mode: CoverageReductionModeNV,
pub rasterization_samples: SampleCountFlags,
pub depth_stencil_samples: SampleCountFlags,
pub color_samples: SampleCountFlags,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§coverage_reduction_mode: CoverageReductionModeNV
§rasterization_samples: SampleCountFlags
§depth_stencil_samples: SampleCountFlags
§color_samples: SampleCountFlags
Trait Implementations§
source§impl Clone for FramebufferMixedSamplesCombinationNV
impl Clone for FramebufferMixedSamplesCombinationNV
source§fn clone(&self) -> FramebufferMixedSamplesCombinationNV
fn clone(&self) -> FramebufferMixedSamplesCombinationNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq for FramebufferMixedSamplesCombinationNV
impl PartialEq for FramebufferMixedSamplesCombinationNV
source§fn eq(&self, other: &FramebufferMixedSamplesCombinationNV) -> bool
fn eq(&self, other: &FramebufferMixedSamplesCombinationNV) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for FramebufferMixedSamplesCombinationNV
impl Eq for FramebufferMixedSamplesCombinationNV
impl StructuralPartialEq for FramebufferMixedSamplesCombinationNV
Auto Trait Implementations§
impl Freeze for FramebufferMixedSamplesCombinationNV
impl RefUnwindSafe for FramebufferMixedSamplesCombinationNV
impl !Send for FramebufferMixedSamplesCombinationNV
impl !Sync for FramebufferMixedSamplesCombinationNV
impl Unpin for FramebufferMixedSamplesCombinationNV
impl UnwindSafe for FramebufferMixedSamplesCombinationNV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more