#[repr(C)]
pub struct PhysicalDeviceMeshShaderPropertiesEXT {
Show 30 fields pub s_type: StructureType, pub next: *mut c_void, pub max_task_work_group_total_count: u32, pub max_task_work_group_count: [u32; 3], pub max_task_work_group_invocations: u32, pub max_task_work_group_size: [u32; 3], pub max_task_payload_size: u32, pub max_task_shared_memory_size: u32, pub max_task_payload_and_shared_memory_size: u32, pub max_mesh_work_group_total_count: u32, pub max_mesh_work_group_count: [u32; 3], pub max_mesh_work_group_invocations: u32, pub max_mesh_work_group_size: [u32; 3], pub max_mesh_shared_memory_size: u32, pub max_mesh_payload_and_shared_memory_size: u32, pub max_mesh_output_memory_size: u32, pub max_mesh_payload_and_output_memory_size: u32, pub max_mesh_output_components: u32, pub max_mesh_output_vertices: u32, pub max_mesh_output_primitives: u32, pub max_mesh_output_layers: u32, pub max_mesh_multiview_view_count: u32, pub mesh_output_per_vertex_granularity: u32, pub mesh_output_per_primitive_granularity: u32, pub max_preferred_task_work_group_invocations: u32, pub max_preferred_mesh_work_group_invocations: u32, pub prefers_local_invocation_vertex_output: Bool32, pub prefers_local_invocation_primitive_output: Bool32, pub prefers_compact_vertex_output: Bool32, pub prefers_compact_primitive_output: Bool32,
}
Expand description

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§s_type: StructureType§next: *mut c_void§max_task_work_group_total_count: u32§max_task_work_group_count: [u32; 3]§max_task_work_group_invocations: u32§max_task_work_group_size: [u32; 3]§max_task_payload_size: u32§max_task_shared_memory_size: u32§max_task_payload_and_shared_memory_size: u32§max_mesh_work_group_total_count: u32§max_mesh_work_group_count: [u32; 3]§max_mesh_work_group_invocations: u32§max_mesh_work_group_size: [u32; 3]§max_mesh_shared_memory_size: u32§max_mesh_payload_and_shared_memory_size: u32§max_mesh_output_memory_size: u32§max_mesh_payload_and_output_memory_size: u32§max_mesh_output_components: u32§max_mesh_output_vertices: u32§max_mesh_output_primitives: u32§max_mesh_output_layers: u32§max_mesh_multiview_view_count: u32§mesh_output_per_vertex_granularity: u32§mesh_output_per_primitive_granularity: u32§max_preferred_task_work_group_invocations: u32§max_preferred_mesh_work_group_invocations: u32§prefers_local_invocation_vertex_output: Bool32§prefers_local_invocation_primitive_output: Bool32§prefers_compact_vertex_output: Bool32§prefers_compact_primitive_output: Bool32

Trait Implementations§

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impl Clone for PhysicalDeviceMeshShaderPropertiesEXT

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fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesEXT

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PhysicalDeviceMeshShaderPropertiesEXT

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PhysicalDeviceMeshShaderPropertiesEXT

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Hash for PhysicalDeviceMeshShaderPropertiesEXT

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for PhysicalDeviceMeshShaderPropertiesEXT

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fn eq(&self, other: &PhysicalDeviceMeshShaderPropertiesEXT) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PhysicalDeviceMeshShaderPropertiesEXT

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impl Eq for PhysicalDeviceMeshShaderPropertiesEXT

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impl StructuralPartialEq for PhysicalDeviceMeshShaderPropertiesEXT

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.