#[repr(C)]pub struct PhysicalDeviceShaderObjectPropertiesEXT {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_binary_uuid: ByteArray<UUID_SIZE>,
pub shader_binary_version: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_binary_uuid: ByteArray<UUID_SIZE>
§shader_binary_version: u32
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderObjectPropertiesEXT
impl Clone for PhysicalDeviceShaderObjectPropertiesEXT
source§fn clone(&self) -> PhysicalDeviceShaderObjectPropertiesEXT
fn clone(&self) -> PhysicalDeviceShaderObjectPropertiesEXT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq for PhysicalDeviceShaderObjectPropertiesEXT
impl PartialEq for PhysicalDeviceShaderObjectPropertiesEXT
source§fn eq(&self, other: &PhysicalDeviceShaderObjectPropertiesEXT) -> bool
fn eq(&self, other: &PhysicalDeviceShaderObjectPropertiesEXT) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderObjectPropertiesEXT
impl Eq for PhysicalDeviceShaderObjectPropertiesEXT
impl StructuralPartialEq for PhysicalDeviceShaderObjectPropertiesEXT
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderObjectPropertiesEXT
impl RefUnwindSafe for PhysicalDeviceShaderObjectPropertiesEXT
impl !Send for PhysicalDeviceShaderObjectPropertiesEXT
impl !Sync for PhysicalDeviceShaderObjectPropertiesEXT
impl Unpin for PhysicalDeviceShaderObjectPropertiesEXT
impl UnwindSafe for PhysicalDeviceShaderObjectPropertiesEXT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more