#[repr(C)]pub struct PhysicalDeviceShaderCoreBuiltinsPropertiesARM {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_core_mask: u64,
pub shader_core_count: u32,
pub shader_warps_per_core: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_core_mask: u64
§shader_core_count: u32
§shader_warps_per_core: u32
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Clone for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
source§fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl PartialEq for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
source§fn eq(&self, other: &PhysicalDeviceShaderCoreBuiltinsPropertiesARM) -> bool
fn eq(&self, other: &PhysicalDeviceShaderCoreBuiltinsPropertiesARM) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Eq for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl StructuralPartialEq for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl RefUnwindSafe for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl !Send for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl !Sync for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Unpin for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl UnwindSafe for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more