Struct vulkanalia_sys::RayTracingShaderGroupCreateInfoKHR[][src]

#[repr(C)]pub struct RayTracingShaderGroupCreateInfoKHR {
    pub s_type: StructureType,
    pub next: *const c_void,
    pub type_: RayTracingShaderGroupTypeKHR,
    pub general_shader: u32,
    pub closest_hit_shader: u32,
    pub any_hit_shader: u32,
    pub intersection_shader: u32,
    pub shader_group_capture_replay_handle: *const c_void,
}

Fields

s_type: StructureTypenext: *const c_voidtype_: RayTracingShaderGroupTypeKHRgeneral_shader: u32closest_hit_shader: u32any_hit_shader: u32intersection_shader: u32shader_group_capture_replay_handle: *const c_void

Trait Implementations

impl Clone for RayTracingShaderGroupCreateInfoKHR[src]

impl Copy for RayTracingShaderGroupCreateInfoKHR[src]

impl Debug for RayTracingShaderGroupCreateInfoKHR[src]

impl Default for RayTracingShaderGroupCreateInfoKHR[src]

impl Eq for RayTracingShaderGroupCreateInfoKHR[src]

impl Hash for RayTracingShaderGroupCreateInfoKHR[src]

impl PartialEq<RayTracingShaderGroupCreateInfoKHR> for RayTracingShaderGroupCreateInfoKHR[src]

impl StructuralEq for RayTracingShaderGroupCreateInfoKHR[src]

impl StructuralPartialEq for RayTracingShaderGroupCreateInfoKHR[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.