#[repr(C)]
pub struct PhysicalDeviceVulkan12Features {
Show 49 fields pub sType: StructureType, pub pNext: *mut c_void, pub samplerMirrorClampToEdge: Bool32, pub drawIndirectCount: Bool32, pub storageBuffer8BitAccess: Bool32, pub uniformAndStorageBuffer8BitAccess: Bool32, pub storagePushConstant8: Bool32, pub shaderBufferInt64Atomics: Bool32, pub shaderSharedInt64Atomics: Bool32, pub shaderFloat16: Bool32, pub shaderInt8: Bool32, pub descriptorIndexing: Bool32, pub shaderInputAttachmentArrayDynamicIndexing: Bool32, pub shaderUniformTexelBufferArrayDynamicIndexing: Bool32, pub shaderStorageTexelBufferArrayDynamicIndexing: Bool32, pub shaderUniformBufferArrayNonUniformIndexing: Bool32, pub shaderSampledImageArrayNonUniformIndexing: Bool32, pub shaderStorageBufferArrayNonUniformIndexing: Bool32, pub shaderStorageImageArrayNonUniformIndexing: Bool32, pub shaderInputAttachmentArrayNonUniformIndexing: Bool32, pub shaderUniformTexelBufferArrayNonUniformIndexing: Bool32, pub shaderStorageTexelBufferArrayNonUniformIndexing: Bool32, pub descriptorBindingUniformBufferUpdateAfterBind: Bool32, pub descriptorBindingSampledImageUpdateAfterBind: Bool32, pub descriptorBindingStorageImageUpdateAfterBind: Bool32, pub descriptorBindingStorageBufferUpdateAfterBind: Bool32, pub descriptorBindingUniformTexelBufferUpdateAfterBind: Bool32, pub descriptorBindingStorageTexelBufferUpdateAfterBind: Bool32, pub descriptorBindingUpdateUnusedWhilePending: Bool32, pub descriptorBindingPartiallyBound: Bool32, pub descriptorBindingVariableDescriptorCount: Bool32, pub runtimeDescriptorArray: Bool32, pub samplerFilterMinmax: Bool32, pub scalarBlockLayout: Bool32, pub imagelessFramebuffer: Bool32, pub uniformBufferStandardLayout: Bool32, pub shaderSubgroupExtendedTypes: Bool32, pub separateDepthStencilLayouts: Bool32, pub hostQueryReset: Bool32, pub timelineSemaphore: Bool32, pub bufferDeviceAddress: Bool32, pub bufferDeviceAddressCaptureReplay: Bool32, pub bufferDeviceAddressMultiDevice: Bool32, pub vulkanMemoryModel: Bool32, pub vulkanMemoryModelDeviceScope: Bool32, pub vulkanMemoryModelAvailabilityVisibilityChains: Bool32, pub shaderOutputViewportIndex: Bool32, pub shaderOutputLayer: Bool32, pub subgroupBroadcastDynamicId: Bool32,
}

Fields§

§sType: StructureType§pNext: *mut c_void§samplerMirrorClampToEdge: Bool32§drawIndirectCount: Bool32§storageBuffer8BitAccess: Bool32§uniformAndStorageBuffer8BitAccess: Bool32§storagePushConstant8: Bool32§shaderBufferInt64Atomics: Bool32§shaderSharedInt64Atomics: Bool32§shaderFloat16: Bool32§shaderInt8: Bool32§descriptorIndexing: Bool32§shaderInputAttachmentArrayDynamicIndexing: Bool32§shaderUniformTexelBufferArrayDynamicIndexing: Bool32§shaderStorageTexelBufferArrayDynamicIndexing: Bool32§shaderUniformBufferArrayNonUniformIndexing: Bool32§shaderSampledImageArrayNonUniformIndexing: Bool32§shaderStorageBufferArrayNonUniformIndexing: Bool32§shaderStorageImageArrayNonUniformIndexing: Bool32§shaderInputAttachmentArrayNonUniformIndexing: Bool32§shaderUniformTexelBufferArrayNonUniformIndexing: Bool32§shaderStorageTexelBufferArrayNonUniformIndexing: Bool32§descriptorBindingUniformBufferUpdateAfterBind: Bool32§descriptorBindingSampledImageUpdateAfterBind: Bool32§descriptorBindingStorageImageUpdateAfterBind: Bool32§descriptorBindingStorageBufferUpdateAfterBind: Bool32§descriptorBindingUniformTexelBufferUpdateAfterBind: Bool32§descriptorBindingStorageTexelBufferUpdateAfterBind: Bool32§descriptorBindingUpdateUnusedWhilePending: Bool32§descriptorBindingPartiallyBound: Bool32§descriptorBindingVariableDescriptorCount: Bool32§runtimeDescriptorArray: Bool32§samplerFilterMinmax: Bool32§scalarBlockLayout: Bool32§imagelessFramebuffer: Bool32§uniformBufferStandardLayout: Bool32§shaderSubgroupExtendedTypes: Bool32§separateDepthStencilLayouts: Bool32§hostQueryReset: Bool32§timelineSemaphore: Bool32§bufferDeviceAddress: Bool32§bufferDeviceAddressCaptureReplay: Bool32§bufferDeviceAddressMultiDevice: Bool32§vulkanMemoryModel: Bool32§vulkanMemoryModelDeviceScope: Bool32§vulkanMemoryModelAvailabilityVisibilityChains: Bool32§shaderOutputViewportIndex: Bool32§shaderOutputLayer: Bool32§subgroupBroadcastDynamicId: Bool32

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