#[repr(C)]pub struct GraphicsShaderGroupCreateInfoNV {
pub sType: StructureType,
pub pNext: *const c_void,
pub stageCount: u32,
pub pStages: *const PipelineShaderStageCreateInfo,
pub pVertexInputState: *const PipelineVertexInputStateCreateInfo,
pub pTessellationState: *const PipelineTessellationStateCreateInfo,
}
Fields§
§sType: StructureType
§pNext: *const c_void
§stageCount: u32
§pStages: *const PipelineShaderStageCreateInfo
§pVertexInputState: *const PipelineVertexInputStateCreateInfo
§pTessellationState: *const PipelineTessellationStateCreateInfo
Trait Implementations§
source§impl Clone for GraphicsShaderGroupCreateInfoNV
impl Clone for GraphicsShaderGroupCreateInfoNV
source§fn clone(&self) -> GraphicsShaderGroupCreateInfoNV
fn clone(&self) -> GraphicsShaderGroupCreateInfoNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more