#[repr(C)]
pub struct GraphicsPipelineCreateInfo {
Show 19 fields pub sType: StructureType, pub pNext: *const c_void, pub flags: PipelineCreateFlags, pub stageCount: u32, pub pStages: *const PipelineShaderStageCreateInfo, pub pVertexInputState: *const PipelineVertexInputStateCreateInfo, pub pInputAssemblyState: *const PipelineInputAssemblyStateCreateInfo, pub pTessellationState: *const PipelineTessellationStateCreateInfo, pub pViewportState: *const PipelineViewportStateCreateInfo, pub pRasterizationState: *const PipelineRasterizationStateCreateInfo, pub pMultisampleState: *const PipelineMultisampleStateCreateInfo, pub pDepthStencilState: *const PipelineDepthStencilStateCreateInfo, pub pColorBlendState: *const PipelineColorBlendStateCreateInfo, pub pDynamicState: *const PipelineDynamicStateCreateInfo, pub layout: PipelineLayout, pub renderPass: RenderPass, pub subpass: u32, pub basePipelineHandle: Pipeline, pub basePipelineIndex: i32,
}

Fields§

§sType: StructureType§pNext: *const c_void§flags: PipelineCreateFlags§stageCount: u32§pStages: *const PipelineShaderStageCreateInfo§pVertexInputState: *const PipelineVertexInputStateCreateInfo§pInputAssemblyState: *const PipelineInputAssemblyStateCreateInfo§pTessellationState: *const PipelineTessellationStateCreateInfo§pViewportState: *const PipelineViewportStateCreateInfo§pRasterizationState: *const PipelineRasterizationStateCreateInfo§pMultisampleState: *const PipelineMultisampleStateCreateInfo§pDepthStencilState: *const PipelineDepthStencilStateCreateInfo§pColorBlendState: *const PipelineColorBlendStateCreateInfo§pDynamicState: *const PipelineDynamicStateCreateInfo§layout: PipelineLayout§renderPass: RenderPass§subpass: u32§basePipelineHandle: Pipeline§basePipelineIndex: i32

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