#[repr(C)]pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXT {Show 14 fields
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderBufferFloat32Atomics: Bool32,
pub shaderBufferFloat32AtomicAdd: Bool32,
pub shaderBufferFloat64Atomics: Bool32,
pub shaderBufferFloat64AtomicAdd: Bool32,
pub shaderSharedFloat32Atomics: Bool32,
pub shaderSharedFloat32AtomicAdd: Bool32,
pub shaderSharedFloat64Atomics: Bool32,
pub shaderSharedFloat64AtomicAdd: Bool32,
pub shaderImageFloat32Atomics: Bool32,
pub shaderImageFloat32AtomicAdd: Bool32,
pub sparseImageFloat32Atomics: Bool32,
pub sparseImageFloat32AtomicAdd: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§shaderBufferFloat32Atomics: Bool32
§shaderBufferFloat32AtomicAdd: Bool32
§shaderBufferFloat64Atomics: Bool32
§shaderBufferFloat64AtomicAdd: Bool32
§shaderImageFloat32Atomics: Bool32
§shaderImageFloat32AtomicAdd: Bool32
§sparseImageFloat32Atomics: Bool32
§sparseImageFloat32AtomicAdd: Bool32
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl Clone for PhysicalDeviceShaderAtomicFloatFeaturesEXT
source§fn clone(&self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT
fn clone(&self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more