#[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesNV {
pub sType: StructureType,
pub pNext: *mut c_void,
pub taskShader: Bool32,
pub meshShader: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§taskShader: Bool32
§meshShader: Bool32
Trait Implementations§
source§impl Clone for PhysicalDeviceMeshShaderFeaturesNV
impl Clone for PhysicalDeviceMeshShaderFeaturesNV
source§fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more