Struct vulkan_bindings::ShaderStatisticsInfoAMD
source · [−]#[repr(C)]pub struct ShaderStatisticsInfoAMD {
pub shaderStageMask: ShaderStageFlags,
pub resourceUsage: ShaderResourceUsageAMD,
pub numPhysicalVgprs: u32,
pub numPhysicalSgprs: u32,
pub numAvailableVgprs: u32,
pub numAvailableSgprs: u32,
pub computeWorkGroupSize: [u32; 3],
}
Fields
shaderStageMask: ShaderStageFlags
resourceUsage: ShaderResourceUsageAMD
numPhysicalVgprs: u32
numPhysicalSgprs: u32
numAvailableVgprs: u32
numAvailableSgprs: u32
computeWorkGroupSize: [u32; 3]
Trait Implementations
sourceimpl Clone for ShaderStatisticsInfoAMD
impl Clone for ShaderStatisticsInfoAMD
sourcefn clone(&self) -> ShaderStatisticsInfoAMD
fn clone(&self) -> ShaderStatisticsInfoAMD
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for ShaderStatisticsInfoAMD
Auto Trait Implementations
impl RefUnwindSafe for ShaderStatisticsInfoAMD
impl Send for ShaderStatisticsInfoAMD
impl Sync for ShaderStatisticsInfoAMD
impl Unpin for ShaderStatisticsInfoAMD
impl UnwindSafe for ShaderStatisticsInfoAMD
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more