#[repr(C)]pub struct PhysicalDeviceSubgroupProperties {
pub sType: StructureType,
pub pNext: *mut c_void,
pub subgroupSize: u32,
pub supportedStages: ShaderStageFlags,
pub supportedOperations: SubgroupFeatureFlags,
pub quadOperationsInAllStages: Bool32,
}
Fields
sType: StructureType
pNext: *mut c_void
subgroupSize: u32
supportedStages: ShaderStageFlags
supportedOperations: SubgroupFeatureFlags
quadOperationsInAllStages: Bool32
Trait Implementations
sourceimpl Clone for PhysicalDeviceSubgroupProperties
impl Clone for PhysicalDeviceSubgroupProperties
sourcefn clone(&self) -> PhysicalDeviceSubgroupProperties
fn clone(&self) -> PhysicalDeviceSubgroupProperties
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for PhysicalDeviceSubgroupProperties
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceSubgroupProperties
impl !Send for PhysicalDeviceSubgroupProperties
impl !Sync for PhysicalDeviceSubgroupProperties
impl Unpin for PhysicalDeviceSubgroupProperties
impl UnwindSafe for PhysicalDeviceSubgroupProperties
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more