#[repr(C)]pub struct PhysicalDeviceShaderSubgroupExtendedTypesFeatures {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderSubgroupExtendedTypes: Bool32,
}
Fields
sType: StructureType
pNext: *mut c_void
shaderSubgroupExtendedTypes: Bool32
Trait Implementations
sourceimpl Clone for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl Clone for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
sourcefn clone(&self) -> PhysicalDeviceShaderSubgroupExtendedTypesFeatures
fn clone(&self) -> PhysicalDeviceShaderSubgroupExtendedTypesFeatures
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl !Send for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl !Sync for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl Unpin for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl UnwindSafe for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more