#[repr(C)]pub struct PhysicalDeviceShaderCoreProperties2AMD {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderCoreFeatures: ShaderCorePropertiesFlagsAMD,
pub activeComputeUnitCount: u32,
}
Fields
sType: StructureType
pNext: *mut c_void
shaderCoreFeatures: ShaderCorePropertiesFlagsAMD
activeComputeUnitCount: u32
Trait Implementations
sourceimpl Clone for PhysicalDeviceShaderCoreProperties2AMD
impl Clone for PhysicalDeviceShaderCoreProperties2AMD
sourcefn clone(&self) -> PhysicalDeviceShaderCoreProperties2AMD
fn clone(&self) -> PhysicalDeviceShaderCoreProperties2AMD
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for PhysicalDeviceShaderCoreProperties2AMD
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceShaderCoreProperties2AMD
impl !Send for PhysicalDeviceShaderCoreProperties2AMD
impl !Sync for PhysicalDeviceShaderCoreProperties2AMD
impl Unpin for PhysicalDeviceShaderCoreProperties2AMD
impl UnwindSafe for PhysicalDeviceShaderCoreProperties2AMD
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more