#[repr(C)]
pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXT {
Show 14 fields pub sType: StructureType, pub pNext: *mut c_void, pub shaderBufferFloat32Atomics: Bool32, pub shaderBufferFloat32AtomicAdd: Bool32, pub shaderBufferFloat64Atomics: Bool32, pub shaderBufferFloat64AtomicAdd: Bool32, pub shaderSharedFloat32Atomics: Bool32, pub shaderSharedFloat32AtomicAdd: Bool32, pub shaderSharedFloat64Atomics: Bool32, pub shaderSharedFloat64AtomicAdd: Bool32, pub shaderImageFloat32Atomics: Bool32, pub shaderImageFloat32AtomicAdd: Bool32, pub sparseImageFloat32Atomics: Bool32, pub sparseImageFloat32AtomicAdd: Bool32,
}

Fields

sType: StructureTypepNext: *mut c_voidshaderBufferFloat32Atomics: Bool32shaderBufferFloat32AtomicAdd: Bool32shaderBufferFloat64Atomics: Bool32shaderBufferFloat64AtomicAdd: Bool32shaderSharedFloat32Atomics: Bool32shaderSharedFloat32AtomicAdd: Bool32shaderSharedFloat64Atomics: Bool32shaderSharedFloat64AtomicAdd: Bool32shaderImageFloat32Atomics: Bool32shaderImageFloat32AtomicAdd: Bool32sparseImageFloat32Atomics: Bool32sparseImageFloat32AtomicAdd: Bool32

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