#[repr(C)]pub struct PhysicalDeviceFragmentShadingRateEnumsFeaturesNV {
pub sType: StructureType,
pub pNext: *mut c_void,
pub fragmentShadingRateEnums: Bool32,
pub supersampleFragmentShadingRates: Bool32,
pub noInvocationFragmentShadingRates: Bool32,
}
Fields
sType: StructureType
pNext: *mut c_void
fragmentShadingRateEnums: Bool32
supersampleFragmentShadingRates: Bool32
noInvocationFragmentShadingRates: Bool32
Trait Implementations
sourceimpl Clone for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
impl Clone for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
sourcefn clone(&self) -> PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
fn clone(&self) -> PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
impl !Send for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
impl !Sync for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
impl Unpin for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
impl UnwindSafe for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more