#[repr(C)]
pub struct IndirectCommandsLayoutTokenNV {
Show 15 fields pub sType: StructureType, pub pNext: *const c_void, pub tokenType: IndirectCommandsTokenTypeNV, pub stream: u32, pub offset: u32, pub vertexBindingUnit: u32, pub vertexDynamicStride: Bool32, pub pushconstantPipelineLayout: PipelineLayout, pub pushconstantShaderStageFlags: ShaderStageFlags, pub pushconstantOffset: u32, pub pushconstantSize: u32, pub indirectStateFlags: IndirectStateFlagsNV, pub indexTypeCount: u32, pub pIndexTypes: *const IndexType, pub pIndexTypeValues: *const u32,
}

Fields

sType: StructureTypepNext: *const c_voidtokenType: IndirectCommandsTokenTypeNVstream: u32offset: u32vertexBindingUnit: u32vertexDynamicStride: Bool32pushconstantPipelineLayout: PipelineLayoutpushconstantShaderStageFlags: ShaderStageFlagspushconstantOffset: u32pushconstantSize: u32indirectStateFlags: IndirectStateFlagsNVindexTypeCount: u32pIndexTypes: *const IndexTypepIndexTypeValues: *const u32

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