Struct vulkan_bindings::GraphicsPipelineCreateInfo[][src]

#[repr(C)]
pub struct GraphicsPipelineCreateInfo {
Show 19 fields pub sType: StructureType, pub pNext: *const c_void, pub flags: PipelineCreateFlags, pub stageCount: u32, pub pStages: *const PipelineShaderStageCreateInfo, pub pVertexInputState: *const PipelineVertexInputStateCreateInfo, pub pInputAssemblyState: *const PipelineInputAssemblyStateCreateInfo, pub pTessellationState: *const PipelineTessellationStateCreateInfo, pub pViewportState: *const PipelineViewportStateCreateInfo, pub pRasterizationState: *const PipelineRasterizationStateCreateInfo, pub pMultisampleState: *const PipelineMultisampleStateCreateInfo, pub pDepthStencilState: *const PipelineDepthStencilStateCreateInfo, pub pColorBlendState: *const PipelineColorBlendStateCreateInfo, pub pDynamicState: *const PipelineDynamicStateCreateInfo, pub layout: PipelineLayout, pub renderPass: RenderPass, pub subpass: u32, pub basePipelineHandle: Pipeline, pub basePipelineIndex: i32,
}

Fields

sType: StructureTypepNext: *const c_voidflags: PipelineCreateFlagsstageCount: u32pStages: *const PipelineShaderStageCreateInfopVertexInputState: *const PipelineVertexInputStateCreateInfopInputAssemblyState: *const PipelineInputAssemblyStateCreateInfopTessellationState: *const PipelineTessellationStateCreateInfopViewportState: *const PipelineViewportStateCreateInfopRasterizationState: *const PipelineRasterizationStateCreateInfopMultisampleState: *const PipelineMultisampleStateCreateInfopDepthStencilState: *const PipelineDepthStencilStateCreateInfopColorBlendState: *const PipelineColorBlendStateCreateInfopDynamicState: *const PipelineDynamicStateCreateInfolayout: PipelineLayoutrenderPass: RenderPasssubpass: u32basePipelineHandle: PipelinebasePipelineIndex: i32

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