pub struct Registry { /* private fields */ }
Expand description

Specifies an entity responsible for providing actors and keeping track of their usage.

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impl Registry

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pub fn new(fleet: &Fleet, random: Arc<dyn Random + Send + Sync>) -> Self

Creates a new instance of Registry

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pub fn use_actor(&mut self, actor: &Arc<Actor>) -> bool

Removes an actor from the list of available actors. Returns whether the actor was present in the registry.

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pub fn free_actor(&mut self, actor: &Arc<Actor>) -> bool

Adds actor to the list of available actors. Returns whether the actor was not present in the registry.

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pub fn all(&self) -> impl Iterator<Item = Arc<Actor>> + '_

Returns all actors.

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pub fn available(&self) -> impl Iterator<Item = Arc<Actor>> + '_

Returns list of all available actors.

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pub fn next(&self) -> impl Iterator<Item = Arc<Actor>> + '_

Returns next available actors from each different type.

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pub fn deep_copy(&self) -> Self

Creates a deep copy of registry.

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pub fn deep_slice(&self, filter: impl Fn(&Actor) -> bool) -> Self

Creates a deep sliced copy of registry keeping only specific actors.

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref<'a>(ptr: usize) -> &'a T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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impl<V, T> VZip<V> for T
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fn vzip(self) -> V