pub struct SolutionContext {
    pub required: Vec<Job>,
    pub ignored: Vec<Job>,
    pub unassigned: HashMap<Job, UnassignmentInfo>,
    pub locked: HashSet<Job>,
    pub routes: Vec<RouteContext>,
    pub registry: RegistryContext,
    pub state: HashMap<StateKey, StateValue>,
}
Expand description

Contains information regarding discovered solution.

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§required: Vec<Job>

List of jobs which require permanent assignment.

§ignored: Vec<Job>

List of jobs which at the moment does not require assignment and might be ignored.

§unassigned: HashMap<Job, UnassignmentInfo>

Map of jobs which cannot be assigned and within reason code.

§locked: HashSet<Job>

Specifies jobs which should not be affected by ruin.

§routes: Vec<RouteContext>

Set of routes within their state.

§registry: RegistryContext

Keeps track of used routes and resources.

§state: HashMap<StateKey, StateValue>

A collection of data associated with solution.

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impl SolutionContext

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pub fn get_jobs_amount(&self) -> usize

Returns amount of jobs considered by solution context. NOTE: the amount can be different for partially solved problem from original problem.

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pub fn keep_routes(&mut self, predicate: &dyn Fn(&RouteContext) -> bool)

Keep routes for which given predicate returns true.

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pub fn deep_copy(&self) -> Self

Creates a deep copy of SolutionContext.

Trait Implementations§

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impl Debug for SolutionContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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