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#[cfg(test)]
#[path = "../../../tests/unit/solver/population/greedy_test.rs"]
mod greedy_test;
use crate::algorithms::nsga2::Objective;
use crate::models::Problem;
use crate::solver::population::{Individual, SelectionPhase};
use crate::solver::{Population, Statistics};
use std::cmp::Ordering;
use std::fmt::{Display, Formatter};
use std::iter::{empty, repeat};
use std::sync::Arc;
pub struct Greedy {
problem: Arc<Problem>,
selection_size: usize,
best_known: Option<Individual>,
}
impl Population for Greedy {
fn add_all(&mut self, individuals: Vec<Individual>) -> bool {
#[allow(clippy::unnecessary_fold)]
individuals.into_iter().fold(false, |acc, individual| acc || self.add(individual))
}
fn add(&mut self, individual: Individual) -> bool {
if let Some(best_known) = &self.best_known {
if self.problem.objective.total_order(best_known, &individual) != Ordering::Greater {
return false;
}
}
self.best_known = Some(individual);
true
}
fn on_generation(&mut self, _: &Statistics) {}
fn cmp(&self, a: &Individual, b: &Individual) -> Ordering {
self.problem.objective.total_order(a, b)
}
fn select<'a>(&'a self) -> Box<dyn Iterator<Item = &Individual> + 'a> {
if let Some(best_known) = self.best_known.as_ref() {
Box::new(repeat(best_known).take(self.selection_size))
} else {
Box::new(empty())
}
}
fn ranked<'a>(&'a self) -> Box<dyn Iterator<Item = (&Individual, usize)> + 'a> {
Box::new(self.best_known.iter().map(|individual| (individual, 0)))
}
fn size(&self) -> usize {
if self.best_known.is_some() {
1
} else {
0
}
}
fn selection_phase(&self) -> SelectionPhase {
SelectionPhase::Exploitation
}
}
impl Display for Greedy {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
let values = if let Some(best_known) = &self.best_known {
best_known.get_fitness_values().map(|v| format!("{:.7}", v)).collect::<Vec<_>>().join(",")
} else {
"".to_string()
};
write!(f, "[{}],", values)
}
}
impl Greedy {
pub fn new(problem: Arc<Problem>, selection_size: usize, best_known: Option<Individual>) -> Self {
Self { problem, selection_size, best_known }
}
}