Struct vrp_core::utils::Noise[][src]

pub struct Noise { /* fields omitted */ }

Provides way to generate some noise to floating point value.

Implementations

impl Noise[src]

pub fn new(
    probability: f64,
    range: (f64, f64),
    random: Arc<dyn Random + Send + Sync>
) -> Self
[src]

Creates a new instance of Noise.

pub fn add(&self, value: f64) -> f64[src]

Adds some noise to given value.

Trait Implementations

impl Clone for Noise[src]

Auto Trait Implementations

impl !RefUnwindSafe for Noise

impl Send for Noise

impl Sync for Noise

impl Unpin for Noise

impl !UnwindSafe for Noise

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,