Struct voxelize::ChunkSendingSystem

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pub struct ChunkSendingSystem;

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impl Default for ChunkSendingSystem

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fn default() -> ChunkSendingSystem

Returns the “default value” for a type. Read more
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impl<'a> System<'a> for ChunkSendingSystem

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type SystemData = (Read<'a, WorldConfig, PanicHandler>, Read<'a, ChunkInterests, PanicHandler>, Write<'a, Chunks, PanicHandler>, Write<'a, Vec<(Message, ClientFilter)>, PanicHandler>, Storage<'a, IDComp, Fetch<'a, MaskedStorage<IDComp>>>, Storage<'a, ChunkRequestsComp, Fetch<'a, MaskedStorage<ChunkRequestsComp>>>)

The resource bundle required to execute this system. Read more
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fn run(&mut self, data: Self::SystemData)

Executes the system with the required system data.
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fn running_time(&self) -> RunningTime

Returns a hint how long the system needs for running. This is used to optimize the way they’re executed (might allow more parallelization). Read more
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fn accessor<'b>(&'b self) -> AccessorCow<'a, 'b, Self>

Return the accessor from the SystemData.
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fn setup(&mut self, world: &mut World)

Sets up the World using Self::SystemData::setup.
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fn dispose(self, world: &mut World)
where Self: Sized,

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources.

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fn instrument(self, span: Span) -> Instrumented<Self>

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const ALIGN: usize = _

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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<'a, T> RunNow<'a> for T
where T: System<'a>,

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fn run_now(&mut self, world: &'a World)

Runs the system now. Read more
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fn setup(&mut self, world: &mut World)

Sets up World for a later call to run_now.
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fn dispose(self: Box<T>, world: &mut World)

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources.
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impl<'a, T> RunWithPool<'a> for T
where T: System<'a>,

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fn setup(&mut self, world: &mut World)

Sets up World for a later call to run.
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fn run(&mut self, world: &'a World, _: &ThreadPool)

Runs the system/group of systems. Possibly in parallel depending on how the structure is set up. Read more
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fn reads(&self, reads: &mut Vec<ResourceId>)

Accumulates the necessary read/shared resources from the systems in this group.
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fn writes(&self, writes: &mut Vec<ResourceId>)

Accumulates the necessary write/exclusive resources from the systems in this group.
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type Output = T

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