1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
use serde::Serialize;

use super::generators::NoiseOptions;

/// World configuration, storing information of how a world is constructed.
#[derive(Clone, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct WorldConfig {
    /// Max clients for each world. Default is 100 clients.
    pub max_clients: usize,

    /// The horizontal dimension of the chunks in this world. Default is 16 blocks wide.
    pub chunk_size: usize,

    /// The number of sub chunks a chunk is divided into to mesh more efficiently. Defaults to 8.
    pub sub_chunks: usize,

    /// The minimum inclusive chunk on this world. Default is [i32::MIN, i32::MIN].
    pub min_chunk: [i32; 2],

    /// The maximum inclusive chunk on this world. Default is [i32::MAX, i32::MAX].
    pub max_chunk: [i32; 2],

    /// Whether or not should the world preload.
    pub preload: bool,

    /// The radius at which the world should preload.
    pub preload_radius: usize,

    /// Max height of the world. Default is 256 blocks high.
    pub max_height: usize,

    /// Max light level that light can propagate. Default is 15 blocks.
    pub max_light_level: u32,

    /// Maximum chunks to be processed per tick. Default is 24 chunks.
    pub max_chunks_per_tick: usize,

    /// Maximum voxel updates to be processed per tick. Default is 1000 voxels.
    pub max_updates_per_tick: usize,

    /// Maximum responses to send to client per tick to prevent bottle-necking. Default is 4 chunks.
    pub max_response_per_tick: usize,

    /// Maximum chunks saved per tick.
    pub max_saves_per_tick: usize,

    /// The amount of ticks per day. Default is 24000 ticks.
    pub time_per_day: u64,

    /// Water level of the voxelize world.
    pub water_level: usize,

    /// Gravity of the voxelize world.
    pub gravity: [f32; 3],

    /// Minimum impulse to start bouncing.
    pub min_bounce_impulse: f32,

    /// Drag of the air in the voxelize world.
    pub air_drag: f32,

    pub does_tick_time: bool,

    pub default_time: f32,

    /// Drag of the fluid in the voxelize world.
    pub fluid_drag: f32,

    /// Fluid density of the voxelize world.
    /// TODO: move this to registry.
    pub fluid_density: f32,

    /// The repulsion factor when a collision is detected between entities.
    pub collision_repulsion: f32,

    /// The repulsion factor when a collision is detected between clients and clients.
    pub client_collision_repulsion: f32,

    /// Seed of the world. Default is "Voxelize".
    pub seed: u32,

    /// Terrain options
    pub terrain: NoiseOptions,

    /// Whether this world is saved.
    pub saving: bool,

    /// Path to save all the saved chunks. Needs `save` to be true to be used.
    pub save_dir: String,

    /// Saving interval.
    pub save_interval: usize,

    /// Prefix for all commands.
    pub command_symbol: String,
}

impl Default for WorldConfig {
    fn default() -> Self {
        Self::new().build()
    }
}

impl WorldConfig {
    /// Create a new world config using the Builder pattern.
    pub fn new() -> WorldConfigBuilder {
        WorldConfigBuilder::new()
    }
}

const DEFAULT_MAX_CLIENT: usize = 100;
const DEFAULT_CHUNK_SIZE: usize = 16;
const DEFAULT_SUB_CHUNKS: usize = 8;
const DEFAULT_MIN_CHUNK: [i32; 2] = [i32::MIN + 1, i32::MIN + 1];
const DEFAULT_MAX_CHUNK: [i32; 2] = [i32::MAX - 1, i32::MAX - 1];
const DEFAULT_PRELOAD: bool = false;
const DEFAULT_PRELOAD_RADIUS: usize = 8;
const DEFAULT_MAX_HEIGHT: usize = 256;
const DEFAULT_MAX_LIGHT_LEVEL: u32 = 15;
const DEFAULT_MAX_CHUNKS_PER_TICK: usize = 8;
const DEFAULT_MAX_UPDATES_PER_TICK: usize = 500;
const DEFAULT_MAX_RESPONSE_PER_TICK: usize = 3;
const DEFAULT_MAX_SAVES_PER_TICK: usize = 2;
const DEFAULT_TICKS_PER_DAY: u64 = 24000;
const DEFAULT_WATER_LEVEL: usize = 86;
const DEFAULT_SEED: u32 = 123123123;
const DEFAULT_GRAVITY: [f32; 3] = [0.0, -24.8, 0.0];
const DEFAULT_MIN_BOUNCE_IMPULSE: f32 = 0.5;
const DEFAULT_AIR_DRAG: f32 = 0.1;
const DEFAULT_FLUID_DRAG: f32 = 1.4;
const DEFAULT_FLUID_DENSITY: f32 = 0.8;
const DEFAULT_COLLISION_REPULSION: f32 = 2.3;
const DEFAULT_CLIENT_COLLISION_REPULSION: f32 = 0.0;
const DEFAULT_DOES_TICK_TIME: bool = true;
const DEFAULT_TIME: f32 = 0.0;
const DEFAULT_SAVING: bool = false;
const DEFAULT_SAVE_DIR: &str = "";
const DEFAULT_SAVE_INTERVAL: usize = 300;
const DEFAULT_COMMAND_SYMBOL: &str = "/";

/// Builder for a world configuration.
pub struct WorldConfigBuilder {
    max_clients: usize,
    chunk_size: usize,
    sub_chunks: usize,
    min_chunk: [i32; 2],
    max_chunk: [i32; 2],
    preload: bool,
    preload_radius: usize,
    max_height: usize,
    max_light_level: u32,
    max_chunks_per_tick: usize,
    max_updates_per_tick: usize,
    max_response_per_tick: usize,
    max_saves_per_tick: usize,
    time_per_day: u64,
    water_level: usize,
    seed: u32,
    gravity: [f32; 3],
    min_bounce_impulse: f32,
    does_tick_time: bool,
    default_time: f32,
    air_drag: f32,
    fluid_drag: f32,
    fluid_density: f32,
    collision_repulsion: f32,
    client_collision_repulsion: f32,
    terrain: NoiseOptions,
    saving: bool,
    save_dir: String,
    save_interval: usize,
    command_symbol: String,
}

impl WorldConfigBuilder {
    /// Create a new WorldConfigBuilder with default values.
    pub fn new() -> Self {
        Self {
            max_clients: DEFAULT_MAX_CLIENT,
            chunk_size: DEFAULT_CHUNK_SIZE,
            sub_chunks: DEFAULT_SUB_CHUNKS,
            min_chunk: DEFAULT_MIN_CHUNK,
            max_chunk: DEFAULT_MAX_CHUNK,
            does_tick_time: DEFAULT_DOES_TICK_TIME,
            default_time: DEFAULT_TIME,
            preload: DEFAULT_PRELOAD,
            preload_radius: DEFAULT_PRELOAD_RADIUS,
            max_height: DEFAULT_MAX_HEIGHT,
            max_light_level: DEFAULT_MAX_LIGHT_LEVEL,
            max_chunks_per_tick: DEFAULT_MAX_CHUNKS_PER_TICK,
            max_updates_per_tick: DEFAULT_MAX_UPDATES_PER_TICK,
            max_response_per_tick: DEFAULT_MAX_RESPONSE_PER_TICK,
            max_saves_per_tick: DEFAULT_MAX_SAVES_PER_TICK,
            time_per_day: DEFAULT_TICKS_PER_DAY,
            water_level: DEFAULT_WATER_LEVEL,
            seed: DEFAULT_SEED,
            air_drag: DEFAULT_AIR_DRAG,
            fluid_drag: DEFAULT_FLUID_DRAG,
            fluid_density: DEFAULT_FLUID_DENSITY,
            gravity: DEFAULT_GRAVITY,
            min_bounce_impulse: DEFAULT_MIN_BOUNCE_IMPULSE,
            collision_repulsion: DEFAULT_COLLISION_REPULSION,
            client_collision_repulsion: DEFAULT_CLIENT_COLLISION_REPULSION,
            saving: DEFAULT_SAVING,
            save_dir: DEFAULT_SAVE_DIR.to_owned(),
            save_interval: DEFAULT_SAVE_INTERVAL,
            terrain: NoiseOptions::default(),
            command_symbol: DEFAULT_COMMAND_SYMBOL.to_owned(),
        }
    }

    /// Configure the maximum clients allowed for this world. Defaults is 100 clients.
    pub fn max_clients(mut self, max_clients: usize) -> Self {
        self.max_clients = max_clients;
        self
    }

    /// Configure the horizontal dimension of chunks in this world. Default is 16 blocks wide.
    pub fn chunk_size(mut self, chunk_size: usize) -> Self {
        self.chunk_size = chunk_size;
        self
    }

    /// Configure the number of sub chunks a chunk is divided into. Default is 8 sub-chunks.
    pub fn sub_chunks(mut self, sub_chunks: usize) -> Self {
        self.sub_chunks = sub_chunks;
        self
    }

    /// Configure the minimum inclusive chunk of the world. Default is [i32::MIN, i32::MIN].
    pub fn min_chunk(mut self, min_chunk: [i32; 2]) -> Self {
        self.min_chunk = min_chunk;
        self
    }

    /// Configure the maximum inclusive chunk of the world. Default is [i32::MAX, i32::MAX].
    pub fn max_chunk(mut self, max_chunk: [i32; 2]) -> Self {
        self.max_chunk = max_chunk;
        self
    }

    /// Configure whether or not should the world preload chunks. Default is false.
    pub fn preload(mut self, preload: bool) -> Self {
        if self.preload_radius == 0 && preload {
            self.preload_radius = DEFAULT_PRELOAD_RADIUS;
        }

        self.preload = preload;
        self
    }

    /// Configure the preload radius of the world. Default is 12 chunks.
    pub fn preload_radius(mut self, preload_radius: usize) -> Self {
        self.preload_radius = preload_radius;
        self
    }

    /// Configure the maximum height of the world. Default is 256 blocks high.
    pub fn max_height(mut self, max_height: usize) -> Self {
        self.max_height = max_height;
        self
    }

    /// Configure the maximum light level that propagates the world. Default is 15 blocks.
    pub fn max_light_level(mut self, max_light_level: u32) -> Self {
        assert!(max_light_level < 16, "Max light level cannot be >= 16.");
        self.max_light_level = max_light_level;
        self
    }

    /// Configure the maximum amount of chunks to be processed per tick. Default is 24 chunks.
    pub fn max_chunks_per_tick(mut self, max_chunks_per_tick: usize) -> Self {
        self.max_chunks_per_tick = max_chunks_per_tick;
        self
    }

    /// Configure the maximum amount of voxel updates to be processed per tick. Default is 1000 voxel updates.
    pub fn max_updates_per_tick(mut self, max_updates_per_tick: usize) -> Self {
        self.max_updates_per_tick = max_updates_per_tick;
        self
    }

    pub fn does_tick_time(mut self, does_tick_time: bool) -> Self {
        self.does_tick_time = does_tick_time;
        self
    }

    pub fn default_time(mut self, default_time: f32) -> Self {
        self.default_time = default_time;
        self
    }

    /// Configure the maximum amount of chunks to be sent to the client per tick. Default is 3 chunks.
    pub fn max_response_per_tick(mut self, max_response_per_tick: usize) -> Self {
        self.max_response_per_tick = max_response_per_tick;
        self
    }

    /// Configure the maximum amount of chunks to be saved.
    pub fn max_saves_per_tick(mut self, max_saves_per_tick: usize) -> Self {
        self.max_saves_per_tick = max_saves_per_tick;
        self
    }

    /// Configure the amount of ticks per day. Default is 24000 ticks.
    pub fn time_per_day(mut self, time_per_day: u64) -> Self {
        self.time_per_day = time_per_day;
        self
    }

    /// Configure the water level of the voxelize world.
    pub fn water_level(mut self, water_level: usize) -> Self {
        self.water_level = water_level;
        self
    }

    /// Configure the seed of the world. Default is `123123123`.
    pub fn seed(mut self, seed: u32) -> Self {
        self.seed = seed;
        self
    }

    /// Configure the terrain of the world. Default, check out NoiseOptions.
    pub fn terrain(mut self, terrain: &NoiseOptions) -> Self {
        self.terrain = terrain.to_owned();
        self
    }

    /// Configure the collision repulsion between entities. Defaults to `0.3`.
    pub fn collision_repulsion(mut self, collision_repulsion: f32) -> Self {
        self.collision_repulsion = collision_repulsion;
        self
    }

    /// Configure the repulsion factor when a collision is detected between clients and entities.
    pub fn client_collision_repulsion(mut self, client_collision_repulsion: f32) -> Self {
        self.client_collision_repulsion = client_collision_repulsion;
        self
    }

    /// Configure whether or not this world should have the chunk data saved.
    pub fn saving(mut self, saving: bool) -> Self {
        self.saving = saving;
        self
    }

    /// Configure the directory to save the world.
    pub fn save_dir(mut self, save_dir: &str) -> Self {
        if cfg!(target_os = "windows") {
            self.save_dir = save_dir.replace("/", "\\");
        } else {
            self.save_dir = save_dir.to_owned();
        }
        self
    }

    /// Configure the saving interval of the world.
    pub fn save_interval(mut self, save_interval: usize) -> Self {
        self.save_interval = save_interval.to_owned();
        self
    }

    /// Configure the prefix of command messages.
    pub fn command_symbol(mut self, command_symbol: &str) -> Self {
        self.command_symbol = command_symbol.to_owned();
        self
    }

    /// Create a world configuration.
    pub fn build(self) -> WorldConfig {
        // Make sure there are still chunks in the world.
        if self.max_chunk[0] < self.min_chunk[0] || self.max_chunk[1] < self.min_chunk[1] {
            panic!("Min/max chunk options do not make sense.");
        }

        if self.max_height % self.sub_chunks != 0 {
            panic!("Max height should be divisible by sub-chunks.");
        }

        if !self.saving && !self.save_dir.is_empty() {
            panic!("Save directory shouldn't be used unless `config.save` is set to true!");
        }

        WorldConfig {
            max_clients: self.max_clients,
            chunk_size: self.chunk_size,
            sub_chunks: self.sub_chunks,
            max_height: self.max_height,
            max_light_level: self.max_light_level,
            max_chunks_per_tick: self.max_chunks_per_tick,
            max_updates_per_tick: self.max_updates_per_tick,
            max_response_per_tick: self.max_response_per_tick,
            max_saves_per_tick: self.max_saves_per_tick,
            time_per_day: self.time_per_day,
            water_level: self.water_level,
            seed: self.seed,
            min_chunk: self.min_chunk,
            max_chunk: self.max_chunk,
            default_time: self.default_time.max(0.0).min(self.time_per_day as f32),
            preload: self.preload,
            preload_radius: self.preload_radius,
            air_drag: self.air_drag,
            fluid_drag: self.fluid_drag,
            fluid_density: self.fluid_density,
            gravity: self.gravity,
            min_bounce_impulse: self.min_bounce_impulse,
            collision_repulsion: self.collision_repulsion,
            does_tick_time: self.does_tick_time,
            client_collision_repulsion: self.client_collision_repulsion,
            terrain: self.terrain,
            saving: self.saving,
            save_dir: self.save_dir,
            save_interval: self.save_interval,
            command_symbol: self.command_symbol,
        }
    }
}