use rapier3d::prelude::CollisionEvent;
use specs::{Component, Entity, VecStorage};
#[derive(Default, Component)]
#[storage(VecStorage)]
pub struct CollisionsComp(pub Vec<(CollisionEvent, Entity)>);
impl CollisionsComp {
/// Create a new component of the collisions this entity has.
pub fn new() -> Self {
Self::default()
}
}