pub struct Server {
    pub port: u16,
    pub addr: String,
    pub started: bool,
    pub serve: String,
    pub interval: u64,
    pub secret: Option<String>,
    /* private fields */
}
Expand description

A websocket server for Voxelize, holds all worlds data, and runs as a background system service.

Fields

port: u16

The port that this voxelize server is running on.

addr: String

The address that this voxelize server is running on.

started: bool

Whether or not if the socket server has started as a system service.

serve: String

Static folder to serve from.

interval: u64

Interval to tick the server at.

secret: Option<String>

A secret to join the server.

Implementations

Create a new Voxelize server instance used to host all the worlds.

Example
// Create a server of port 4000 on "0.0.0.0"
let server = Server::new().addr("0.0.0.0").port(4000).build();

// Run the server on Voxelize
Voxelize::run(server);

Add a world instance to the server. Different worlds have different configurations, and can hold their own set of clients within. If the server has already started, the added world will be started right away.

Create a world in the server. Different worlds have different configurations, and can hold their own set of clients within. If the server has already started, the added world will be started right away.

Get a world reference by name.

Get a mutable world reference by name.

Handler for client’s message.

Prepare all worlds on the server to start.

Tick every world on this server.

Trait Implementations

Make actor from ChatServer

We are going to use simple Context, we just need ability to communicate with other actors.

Called when an actor gets polled the first time.

Called after an actor is in Actor::Stopping state. Read more

Called after an actor is stopped. Read more

Start a new asynchronous actor, returning its address. Read more

Construct and start a new asynchronous actor, returning its address. Read more

Start new actor in arbiter’s thread.

Start a new asynchronous actor given a Context. Read more

Handler for Message message.

The type of value that this handler will return. Read more

This method is called for every message received by this actor.

Handler for Connect message.

Register new session and assign unique id to this session

The type of value that this handler will return. Read more

This method is called for every message received by this actor.

Handler for Disconnect message.

The type of value that this handler will return. Read more

This method is called for every message received by this actor.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

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