pub struct SeededTerrain { /* private fields */ }
Expand description

A seeded layered terrain for Voxelize world generation.

Implementations

Create a new instance of the seeded terrain.

Add a terrain layer to the voxelize terrain.

Get the voxel density at a voxel coordinate, which does the following:

  1. Calculate the height bias and height offset of each terrain layer.
  2. Obtain the average height bias and height offset at this specific voxel column.
  3. Get the noise value at this specific voxel coordinate, and add the average bias and height to it.

Get the height bias and height offset values at a voxel column. What it does is that it samples the bias and offset of all noise layers and take the average of them all.

Set the parameters of the terrain.

Trait Implementations

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Auto Trait Implementations

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